|
Post by magnifiscent on May 2, 2013 7:49:08 GMT -8
TTA is running a Friday Night Op tomorrow. From what I gather it might be air-focused.
I am not sure if I will be able to make it, but I think we'll have some flight leaders on at the very least. It might be helpful to get an idea of who is definitely going to show up, so we can use this thread to indicate that.
We did not get a second practice in this week and that is my fault. I got busy at work and the week slipped away. We'll shoot for Sundays and Thursdays near 8:00 pst. I will get on tonight and we'll run some training for anyone that is able to come.
Changes to be implemented this week:
Comms - We'll be subdividing the platoon and trying to use all four squads as well as all four or 5 chat channels in TS. Have fun, but try to keep extra chat to a minimum and let's see if we can get our coordination a little tighter. Use TS for battle-chat, in-game platoon for talking to the squadron leader, and in-game squad for the extra stuff if you need to. We'll see how this improves things. If you have some suggestions for changes afterward, save it for the comments thread post-op.
Tactics - Using 4 squads, we'll be sending smaller groups to more locations to avoid getting in each other's way. We haven't tested an air traffic controller/scout set up yet, but if you want to try that out, it would be a fine night to test it.
So that's what's ahead for this week - I'll see some of you on tonight, we've got the op friday and then another voluntary practice on Sunday at 8:00 pst. Indicate below if you plan to make the Friday Op.
|
|
|
Post by thelordlylord on May 2, 2013 14:30:15 GMT -8
I will likely make it to the Friday op.
|
|
|
Post by hops on May 3, 2013 11:29:40 GMT -8
I intend to be there.
Are we planning on using txt ts or joining tta's?
|
|
|
Post by Coltorl on May 3, 2013 14:22:17 GMT -8
TTA's Snafu said TS comms are going to be military strict, thankfully.
|
|
|
Post by magnifiscent on May 4, 2013 14:38:08 GMT -8
I managed to get on the TTA channel a bit last night, but was having trouble with my internet connection.
Anyone who was on - did we learn anything useful? SNAFU seemed to be doing a great job; I'd love to hear about things you guys liked that we could adopt.
|
|
|
Post by Coltorl on May 4, 2013 15:21:54 GMT -8
I was on, but I didn't really learn any thing new. It was just really nice to fly with air support and a lot of it. We did take requests from other outfits to take out sundies, and it really showed because we dominated that alert. Snafu did offer to set up the inter outfit air division whenever there is a prime time alert, and I think we should go and assist them in that as much as we can.
|
|
|
Post by snoggy on May 4, 2013 23:05:36 GMT -8
Was nice to be able to change targets as needed... rather than hover over one target and get obliterated by AA fire after a few minutes.
And having mossie support for the liberators was a boon, we never really faced too much of a threat from ESF's at all.
And near the end we ended up carrying extra people in liberators and a few gal's to help with the capturing of objectives.
A shame the rest of TXR was wasting time trying to retake Indar though.
|
|
|
Post by Talron on May 5, 2013 0:52:04 GMT -8
TR would have captured Indar if people would have stayed on Indar. TXR Platoon could not be stopped, our ops was fucking perfect and we were undefeated against any opposition on Indar.
We seriously should not always catering to the alert and think objectively for what is the top priority in which we are trying to accomplish. Appeasing the masses has never been a good strategy. I really hope many of the TR outfits on Connery can think outside the box. When TXR stayed on Indar we single handedly with Mercs were 3 territories away from warp gating the Vanu and removing their bonus from Indar.
|
|
|
Post by snoggy on May 5, 2013 11:12:07 GMT -8
Alerts are top priority. Capping Indar's a waste of time. There's no value in it... oooooh.. 10 percent off infantry item purchases... whiptydoo.... i'll take my 44k xp instead... and a fight....
You're no better than NC if you like fighting with 55 percent of the population against 10's an 20 percents.
|
|
|
Post by dclxvi on May 5, 2013 14:09:12 GMT -8
I was just halfway through writing a speech on the merits of capturing Indar, and then it dawned on me.
If we did capture it, we'll lose every fucking alert from here until eternity. We already know the Vanu give 2 shits about alerts, so we'd end up dedicating far too many people defending Indar DURING the alerts.
Alerts are already a candy jar for the NC. I do what I can to make it as hard as possible for them to have that candy. I'm not particularly interested in being even more shorthanded than we already are.
Ages ago, back in January, we could hold Indar indefinitely because there was no alert system. Nothing you'd be missing out on by not being on the other continents. Nowadays, it's a white elephant that's destined to drain the hell out of your faction's manpower when it's needed elsewhere.
|
|
|
Post by Talron on May 5, 2013 16:09:22 GMT -8
I think the main problem I personally feel is that there are too many alerts. I think alerts should be rare so that it gives the opportunity for people to really get involved and excited for when they do show up. Time and time again alerts distract many outfits and players from the ultimate objective. Which is to cap the fucking continent. That is what this game is about. Why do you think they are introducing continent locks in the coming future? The point of planetside metagame is to cap a fucking continent not to partake in every god damn alert.
That's my personal thoughts on the current situation. Sometimes gaining the most experience and obtaining the highest battle rank is not everything in this game. We need to look at the bigger picture thinking outside the box.
|
|
|
Post by dclxvi on May 5, 2013 16:37:33 GMT -8
I have a feeling the way Indar is as of now won't be lasting much longer. If the next GU includes the lattice system, I'm pretty sure the amount of overall facilities on Indar will be similar to that of the other continents.
If that's the case, then Indar will probably be changing hands several times a day, with the greatest news of all being that the NC never once held it when it was a challenge. It also means we probably won't need to worry about any of this in a matter of weeks.
|
|
|
Post by snoggy on May 7, 2013 7:45:15 GMT -8
Ummm. the point of the metagame currently is not to capture continents. You don't get any reward for doing so. (At least anything measurable and/or comparable).
Continent locks are the future, but they're not the present. They can come in 6 weeks or 6 months. Worry about it then.
I roll my eyes everytime someone says we should cap indar, we'll never hold it. Remember how we lost it the last time? 5am on a thursday? Think that will change anytime soon? It's amusing and a little pathetic that we keep setting these goals of capping indar on friday... during primetime.... as if we have the numbers and organization to do it.
Better off fighting the alerts and getting the rewards of winning it. They can't take that XP away from you, they can take away that continent bonus as soon as you log off and you are all the way back to square one. It's metagame strategy 101, people.
|
|
|
Post by magnifiscent on May 7, 2013 8:55:19 GMT -8
I think this may be WHY we set that particular goal. Like you said, there are no real in-game rewards for capping continents right now. But we don't play this game for the rewards or goals that SoE has set before us. We do it for fun and to achieve goals we have set for ourselves - that's what gives multiplayer games their longevity in the end. Indar is hard to cap. That's why do it. That's why we haven't organized a 5am push of our own to recap it, too. We don't want to win that way. We took Indar on launch day and held it for months; it's a point of pride of a lot of players. That may sound a little silly or pathetic, but it gives us a reason to continue to slog over the same ground we've been fighting over for months. Some pride and a challenge is what keeps us going and gives the outfit a goal to work towards. It's not just about winning or taking ground or killing the next enemy; it's about winning when it is hard, making the impossible captures, and killing the best. I live for the challenge.
|
|
|
Post by Caustic on May 7, 2013 9:12:54 GMT -8
This is TXR outfit...If TXR Command wants you to roll somewhere on ops night then you be there. We do not cater to the TTA but rather partake in it for conquest reasons. Do not confuse yourself and think the TTA is your outfit, go join TRG or another outfit if you want to zerg with them and ignore command. You are also missing another KEY FACT: THERE WAS A 20 MIN QUE TIME EVEN FOR AURAXIUM MEMBERS. Alerts were designed to move people to different continents and create large battles on them, just because they pop up does not mean we have to stop everything we are doing to go to it. Friday night ops is about TXR team building and more serious tactics. Cert farm on your own time or leave the platoon if you don't want to roll with your outfit. Simple as that.
|
|
|
Post by snoggy on May 7, 2013 11:01:58 GMT -8
Yes, well, skywatch rolls with the TTA air squad. It was hilariously fun and enjoyable to actually have other mossies and libbies supporting us so we could support other units in the TTA.
TXR doesn't run things that are conducive to air ops. We don't have the numbers to do it, we do if we roll with the TTA people. You need at least 6-8 mossies to support 1 or 2 liberators. Not only that, but you can't hover over a forward AO for any length of time.
I know Caustic doesn't fly too often, so, it's probably difficult to understand and comprehend for him.
|
|
|
Post by Caustic on May 7, 2013 11:29:50 GMT -8
Who do you think you are kid? I have been flying before you even created a character in this game or even the original planetside. You are an opinionated child who's remarks are often wrong and from your narrow point of view. The fact that you seemed to take my original comment as a personal attack proves your immaturity and inability to comprehend Talron's original post. Tread carefully.
As a side note, maybe you need to brush up on your skills if you feel Liberators cannot handle a hot zone, its a testament to how inexperienced you are.
|
|
|
Post by snoggy on May 7, 2013 12:06:58 GMT -8
And what BR are you? Son, you need to fly more.
|
|
|
Post by Changes on May 7, 2013 12:07:48 GMT -8
I know Caustic doesn't fly too often, so, it's probably difficult to understand and comprehend for him. Not sure if you know this but Caustic was the original founder/leader of SkyWatch and has a shit ton of flight experience. Take his input and viewpoints seriously. TXR doesn't run things that are conducive to air ops. We don't have the numbers to do it, we do if we roll with the TTA people. You need at least 6-8 mossies to support 1 or 2 liberators. Not only that, but you can't hover over a forward AO for any length of time. As to your comment about needing 6-8 mossies per Liberator that is absolutely not true. Just yesterday Caustic piloted a Liberator with no Mossy support for 1 hour 45min with me and talron as gunners, supporting the platoon deep in enemy territory, before finally going down. I think the secret to successful Liberators is constantly moving. Constantly moving makes it extremely difficult to gun in the dalton/zepher seat, but with practice you can learn how to be a competent gunner. *Good* Liberator gunning takes practice in the same way that *good* piloting takes practice. Once you have a gunner that can hit targets while you are evading at max speed you will see how little you actually depend on mossy support. Alerts are top priority. Capping Indar's a waste of time. There's no value in it... oooooh.. 10 percent off infantry item purchases... whiptydoo.... i'll take my 44k xp instead... and a fight... Finally, during operations it is not always about the best way to "Farm certs". Although most members may not know this, we actively are coordinating with other outfits in order to counter enemy movements. This coordination takes a lot of work to do by the TXR Leaders and Commanders. Although farming certs is a fun way to play the game, it does not always align with the bigger picture. Sometimes we must adapt and take on different roles (such as supportive or defensive roles). The reason Total Recoil is so respected and renowned on Connery is because of the back-breaking work your Leaders and Commanders have put into building relations with other outfits. Our operations aren't about an individual member's own agenda, rather it is about the collective collaboration of our outfits.
|
|
|
Post by Caustic on May 7, 2013 12:19:08 GMT -8
Yes because BR's are an obvious reflection of skill and not time played. I am a full time student and have a career, you obviously have a lot more time than I do with 42 days played and myself with 17. Just because you play something a lot doesn't mean you are playing it right. I have 1649 kills with 103 hours in my mossy while you have only 877 kills with 105 hours. You seem to have a lot of free time and should consider putting more of an effort towards advancing the outfit instead of being angry and personally attacking everyone.
|
|
|
Post by magnifiscent on May 7, 2013 12:41:16 GMT -8
Alright, time out.
The thread is off topic and we're not going to bother measuring our penises here. This is not useful, nor will I tolerate it while I have a say. Disagree all you want, defend your position as you desire, but we're not doing personal attacks.
Everyone chill out.
|
|