|
Post by magnifiscent on Apr 24, 2013 13:14:19 GMT -8
This is to be my first scheduled meeting and training opportunity. I'm going to try to have two voluntary meetings and training sessions a week to get as much coverage as possible.
Do your best to attend at least one a week, both is just fine.
Training format will be us getting together in the skywatch channel and playing pretty much as normal with a focus on working together and coordination. We'll start on time each scheduled night, roll with as many people as show up, and play until we're bored.
A short meeting will be held at the start to go over any announcements and make sure people are paying attention to the website.
If you're already online, you might as well come to this, but I won't be a nazi about attendance. I can only give you guys opportunities to have things like this - making them work is up to you.
|
|
|
Post by Hans1942 on Apr 25, 2013 5:25:59 GMT -8
I can't come to this one as I will be in Miami but I will be sure to attend the next one.
|
|
|
Post by FortySixandTwo on Apr 25, 2013 10:06:16 GMT -8
I will be there, I would like to help out with air. Rookie pilot/gunner, but I've the desire.
|
|
|
Post by magnifiscent on Apr 25, 2013 11:11:48 GMT -8
Cool man, looking forward to having you. I just updated the expectations/application thread with a form for a quick introduction and application to make my administration duties a bit more manageable. When you get a chance, I'd appreciate it if you would fill out the application/introduction and post a thread.
|
|
|
Post by thelordlylord on Apr 28, 2013 14:44:45 GMT -8
Looking forward to it. I definitely need some help with my rotary marksmanship. I earned the gold medal for it weeks ago, but I've been in a bad funk lately and haven't been able to hit the broad side of a barn.
|
|
|
Post by magnifiscent on Apr 28, 2013 20:38:27 GMT -8
Thanks to everyone who showed up. 14 people on for training was fantastic. I'm loving the huge responses we're getting from everyone who is participating. If you have any comments or suggestions related to training or anything else, please post them blow, PM me on the site, or catch me on TS.
|
|
|
Post by snoggy on Apr 28, 2013 22:32:42 GMT -8
Well a few things i've noticed.......
Forming up in warp gates needs work.. too many people on ADD buzzing around and goofing off.
Too much chatter, might help to divide up into separate channels.. at least mossies and libbies in different channels.
Crowded airspace.... I found it very difficult to fly over the AO with mossies buzzing around all the time, a lot of the time they were getting in the way of my guns and we weren't able to shoot because there were mossies hellfiring or strafing the ground. Again, mossies should be flying much, much higher and providing high cover for the libs.. or off scouting targets and engaging reavers.
Libbies were also flying pretty low. Infantry renders at around 400m, tanks at 700.. you don't have to fly on the deck to engage. Our priority are tanks so we should be much, much higher. And again, crowded airspaces... 4 libbies over a target makes it a chore to just find an area to circle and shift to avoid manpads and AA fire.
It's almost like we need an air traffic controller.. direct the mossies where to go and direct the libbies where to go. Also, calling targets was a little vague.. a sundy to the SW... ok... SW of where? Something that could be avoided if we had say, separate squads where each had a waypoint to give directions from...
All in all it was good, just need to work out the kinks.
|
|
|
Post by magnifiscent on Apr 29, 2013 7:45:57 GMT -8
Great points. Air traffic control would be ideal, but hard to pull off. We'll see how much we can coordinate that.
We've got multiple sub channels in the skywatch section - we'll start using them. Since we are splitting off from the platoon, there is no reason for us not to use all the squads available to us.
The air space DOES get very crowded. We had 14 people on last night - I should really have split us into two group and had us attacking independent targets all night.
That is also great information for the liberator altitudes. We should definitely start flying higher to attack and let the mosquitoes worry about the low-altitude stuff.
Forming up at the warp gate:
This is an issue that I noticed last night as well - after a few runs the lib pairs are separated quite a bit and all cohesion breaks down. I'm wondering if being in the smaller chat rooms for coms might help this; only having a few people in the room might encourage better communication. If that doesn't help solve the problem, we'll consider other ways to get the pairs to stay closer together.
|
|
|
Post by snoggy on Apr 29, 2013 9:52:45 GMT -8
I think smaller teams, in smaller squads would be much more effective. It's difficult to coordinate as a flight lead when you are trying to talk and 12 other people are wanting to say things, so comms is a big issue.
I think 2 libs would work well together. That's four people in a channel, two of whom should do most of the talking. Against ESF's.. a decent crew should have no trouble daltoning them to death.. and with two libs.... against even 3-4 ESF's should be easy. Where the big problems are, are the large objectives where we have many many more to deal with.. and AAA fire.
Best way to deal with this.. IMO.. is to wait. Let the tanks and infantry push in and keep the AAA suppressed so that we can move in. And if it starts to get hot, just pull back. Like Dece said, bore them to death, give them 5 minutes of no targets and they will switch to something else to shoot at infantry with.
|
|
|
Post by magnifiscent on Apr 29, 2013 10:50:47 GMT -8
I think smaller teams, in smaller squads would be much more effective. It's difficult to coordinate as a flight lead when you are trying to talk and 12 other people are wanting to say things, so comms is a big issue. I think 2 libs would work well together. That's four people in a channel, two of whom should do most of the talking. Against ESF's.. a decent crew should have no trouble daltoning them to death.. and with two libs.... against even 3-4 ESF's should be easy. Where the big problems are, are the large objectives where we have many many more to deal with.. and AAA fire. Best way to deal with this.. IMO.. is to wait. Let the tanks and infantry push in and keep the AAA suppressed so that we can move in. And if it starts to get hot, just pull back. Like Dece said, bore them to death, give them 5 minutes of no targets and they will switch to something else to shoot at infantry with. I completely agree. We've got 4 squads; I'll put a pair of libs in alpha and bravo and then split the mosquitoes between charlie and delta. We can use platoon chat in-game to coordinate between the skywatch squads and command chat for the squadron leader to talk to the ground forces. Until we get to a more balanced AAA system (pipe dream) we're just going to have to go somewhere else when the fire gets too hot.
|
|
|
Post by Hans1942 on Apr 30, 2013 10:50:11 GMT -8
Suggestions:
-Air Control Tower- Not a bad idea. Either have platoon leader do it or perhaps even better have a seperate person control it. That way Platoon Leader can think of strategy and talk to higher ups.
-ManDown Lobby-
If your aircraft is down you go to this channel. When Aircraft is up you go to your Squad channel. This lets us do multiple things. We know how much air we still have, reduces chatter and allows the platoon leader to organize the people without aircraft by either asking them to pull a new one, pairing them up with someone who can, or asking them to pull AA or something.
-Scout- We need a scout. They need to go to an area and determine how heavy AA is. They need to estimate how much AA is there so we know how long we can last. Many times we are surprised by the AA power that we meet.
|
|
|
Post by magnifiscent on Apr 30, 2013 14:12:26 GMT -8
Combine the scout and Air traffic control. The scout would be a good liason with the ground group too, so this might be a worthwhile job for the commander if they are up for it.
This wouldn't be the most fun job, so I might suggest it be volunteer only. I'll assume this role at the next op first to see how boring it is before forcing someone else to do it.
Switching TS3 channels is not a terrible idea, but there might be a problem with some people alt-tabbing out of PS2 to switch chat channels. If it becomes necessary to implement this, we'll work it out, but let's try staying with your flight's channel right now.
-----------------------
Scout mossie build - Scout Radar, afterburners, racer, and I'll probably run a needler. It'll take me a little time to build up to racer 3, but I think I can purchase scout radar straight away.
|
|
|
Post by Coltorl on Apr 30, 2013 15:17:09 GMT -8
There are plugins for TS that allow only certain people to hear your chat and such. If you have ever played Arma you know what I mean or even our platoon/squad in-game co-op can suffice, we all don't need to be in different channels, the non essential BS we want to talk about can be said in squad and the essential shit will be said in TS.
|
|
|
Post by snoggy on May 1, 2013 20:06:00 GMT -8
Went to the TTA air squad thing tonight. Dry run for friday, was interesting to see 30-40 pilots buzzing around.
Anyways, they want to try to coordinate the air squads a bit better... so that we can support each other and hit the good targets fast before they get AAA up.
And Rambo1369 wants to run more joint ops with us during the week, think he is with FIST. Wants to get us and a few other smaller outfits together to run more air ops regularily so we can get better at flying and such.
|
|
|
Post by magnifiscent on May 2, 2013 7:30:08 GMT -8
Awesome! Glad someone was able to make that event, I completely missed it. I'll add Rambo to my friend's list in game and try to get in touch with him.
|
|