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Post by lupinscroll on May 8, 2014 21:06:48 GMT -8
So from the middle of a scrim where I am the only engineer my ammo turret/ammo button was stuck on some kind of 'cooldown.' I did resolve it today by switching to AV turret from AI turret in my loadout and deploying the AV turret. However, this has happened to me in the past and I want as much knowledge about it as possible. Has anyone had this bug? Not being able to access turret/ammo slot in the middle of a battle? In the two forum threads I read it seems there is a mix of possible solutions. Switch turrets and deploy it then go back to your old turret. Not dieing while selecting the ammo/turret or more specifically not dieing after you have triggered it from spawning and still not deployed. using your slot for the ammo pack instead of claymores, med kits, etc. I've had this problem almost entirely when I scrim and I am much more risk oriented then so I believe it is the spawn and die overlapping it as well. But some in the thread mentioned their only way was to relog. So I can use ammo slot 3, switch turrets and deploy the new turret, or as some in the forums mentioned restarting your client (worst case scenario). More importantly does anyone have experience/insight of this? Very crucial problem to fix on a PAL scrim. SOE Forum Threads: Thread 1Thread 2
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Post by hops on May 8, 2014 23:46:46 GMT -8
thread?
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Post by dclxvi on May 9, 2014 9:15:37 GMT -8
Nothing could be worse than the imaginary bullets bug.
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Post by lupinscroll on May 9, 2014 16:57:37 GMT -8
Thread is the term for the post I made to start a conversation in the forums.
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Post by lupinscroll on May 9, 2014 16:57:59 GMT -8
Nothing could be worse than the imaginary bullets bug. funny
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Post by kieladar on May 9, 2014 17:07:05 GMT -8
I've had a problem with it once, but all it took was me dying and spawning again and it was fine.
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