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Post by lupinscroll on Mar 10, 2014 11:52:58 GMT -8
Summary of above video highlights: 1. Multiple EMP's from stalker infil (behind enemy lines) or any infil will severely affect sight. EX: Stalker throws emps at max's and infantry while in their cap room behind the enemies. NOTE: Even if a stalker is hit with emp he can wait 1-2 sec and re-engage stalker cloak.
2. Infil throws in similar to conc throws or in unison with conc.
3. EMP's explode enemy (and NOT friendly) mines.
EX: C4/Prox Mines known or max crash through a single door then use on threshold or in choke points to prevent massive c4 kills.
4. EMP's zero out the energy shield of infantry. EX: Cluster of infantry on point is targeted and emp's thrown out with frags/av nades to do massive damage.
5. EMP's 1/2 sec delay after contact or 3 sec in air.
Critical Points (shit you should remember): A. EMP take out shields, in unison with frag/av nades doing lethal damage to MAX's, etc. B. Take out c4 or prox mines prevention or intentional exploding of enemy mines. C. Good for stalker in room with enemy presence to accurately throw nades. D. Almost instant on contact (half second delay). E. EMP's destroy anything through walls (similar to medic revive nade).\ F. EMP'S destroy squad beacons, and have a 12m radius
Also in the Comp Team Thread,
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Post by trcommissar1 on Mar 10, 2014 13:22:34 GMT -8
One thing I did notice during our CC was the lack of grenade use during some of the turtles on the A point. I threw ONE grenade and killed an engineer on his turret also damaging lots of shields in there. That's what they are for, yet I saw basically zero use of them. Instead it seems people just poked and prodded at the doors getting themselves killed needlessly without much support and offensive use of C4 which seems out of place, since you're gong to waste valuable resources for maybe a 1 in 4 shot of killing a single guy.
I would instead suggest bouncing a grenade off the ground aiming for a corner of the room and you're most likely going to get a good bundle of kills that way and disorient them for an attack. Now imagine what 4 or 5 grenades along with an EMP at the same time would do? With well placed grenades you could potentially clear a very garrisoned room with a significantly smaller force as long as it's timed right and that's all down to the squad lead.
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Post by Hans1942 on Mar 10, 2014 14:10:23 GMT -8
If we used grenades more effectively and clearly, we can easily wipe out Maxes and AI emplacements.
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