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Post by toasteroven on Dec 16, 2013 21:29:50 GMT -8
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Post by toasteroven on Dec 16, 2013 21:41:11 GMT -8
I am not happy.
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Post by Fearhawk on Dec 16, 2013 21:56:54 GMT -8
C-4 nerf again? 2.5->2.0 meter explosive range. Fak. Also, them Harasser nerfs xD
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Post by FortySixandTwo on Dec 16, 2013 22:08:53 GMT -8
I think this patch just goes to show the devs have zero ability to effectively test weapons for balance before making them live.
Furies are ALREADY getting rebuffed, after a nerf like a single major patch ago?
By nerfing harrasers' abilities, repair AND weapons, you are going to make them no longer viable. Reducing the tank shots they can take by half basically means stay away from mbts period. A vanguard with an enforcer now is even more potent.
Finally, I was a big halberd guy. Hitting infantry at range and twitch firing is a skill which should not be overlooked. By nerfing the gainers damage and velocity at range, you are hurting players at the high level of the skill cieling just for being good players.
Patch is for the lowest common denominator agsin
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Post by ghosthawk6 on Dec 16, 2013 22:16:41 GMT -8
I'm basically happy with most of these changes. A good buff to Infil's, NC are getting a pretty good buff, ZOE and Harasser got nerfs (ZOE a bit to much imo), and LMG hip accuracy and nanoweave nerfs. Good patch for the most part imo.
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Post by trcommissar1 on Dec 16, 2013 22:29:22 GMT -8
Their solution to game balance: NERF EVERYTHING!!!!!!!!1111
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Post by liltalent on Dec 16, 2013 22:36:40 GMT -8
While I'll agree that harassers were OP, seeing how just one could change the course of battle, I hope all the nerfs to them don't make them complete garbage. Harasser game play is pretty much the only reason I still log on to PS2 and the amount of epic shit that could take place on a good run, nothing else can compare to it in my opinion.
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Post by FortySixandTwo on Dec 16, 2013 22:50:02 GMT -8
That being said, everytime they nerf something they make a new way viable. We just have to find out what that way is. From a first read, it sounds like battle buses with furies just went up a couple pegs. Let's go TXR, and find something new to make folks whine about.
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Post by Hereticus on Dec 16, 2013 23:08:09 GMT -8
Battle Sundy with Bulldogs sounds very nice with the damage increase! Fury is the flavor of the month so dust those things off! Basilisks and Kobalts just became scary strong to. so many delicious AI choices!
Harasser nerf doesn't seem that bad, It's a buggy, it's suppose to be squishy. It still outruns most projectiles and it still has a small profile making it stupidly frustrating to hit. It's your weapon choice that you should rage about.
IMO composite won't make a difference anymore on Harassers so experiment with Stealth or Nanite Auto Repair... I can see Stealth being a thing now to conceal yourselves on the mini map adding to the frustration of finding and hitting the Harasser or Auto Repair for more hit and run tactics, makes it easier on the Engy in the rumble seat to repair.
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Post by Hereticus on Dec 16, 2013 23:15:49 GMT -8
Overall this patch looks alright to me... What's gonna be really frustrating IMO are alot of these AV choices... Between vehicle secondary AV nerfs to the MAX AV nerfs... we're in a little bit of trouble, gonna have to depend more on the Heavies rocket launchers, Anyone with C4, and Engineer AV Turrets.
Liberator Tank Buster NERF, bwahahahaha!
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Post by FortySixandTwo on Dec 17, 2013 1:35:44 GMT -8
Overall this patch looks alright to me... What's gonna be really frustrating IMO are alot of these AV choices... Between vehicle secondary AV nerfs to the MAX AV nerfs... we're in a little bit of trouble, gonna have to depend more on the Heavies rocket launchers, Anyone with C4, and Engineer AV Turrets. Liberator Tank Buster NERF, bwahahahaha! The Libertor nerfs, to me, was the most surprising. the tank buster and the shredder received significant nerfs. In my opinion, these weapons possessed the highest skill ceilings of any PS 2 vehicle in the game. I've played on Connery for quite some time, and a tanker buster/shredder Lib was pretty much a white whale. I guess enough NUC/FC/Sky whale folks pissed off the devs enough to get them nerfed; as these outfits were about the only people to field the skill to consistently use them. Flying that close and not bingoing your Lib is pretty difficult.
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Post by lexxaar on Dec 17, 2013 6:44:48 GMT -8
Standard Spawn Options: "You can now deploy at any warpgate regardless of your current continent."
WHOAAAAA. No more Warpgate continent travel???
"MAXes now take longer to revive. This gives the other side a longer window for denying that revive? ?Max rank heal tool = 4.2 seconds to revive"
Sad day....
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Post by toasteroven on Dec 17, 2013 8:26:36 GMT -8
I'm disappointed that they nerfed EVERYTHING on the Harasser. Not just the damage taken, but the speed (turbo), weapons, repair, everything. It's not just a minor functional dynamics change, it's a major change to the entire vehicle.
I think the Harasser was fairly perfect. It could take on lone wolf 1/1 or 1/2 armor (2/2 AV tanks with good players were 100% going to win no matter what), and we used it primarily as it was intended. We could never go up against an armor column. AV turrents were quickly deployed if we engaged a certain point too many times. Even taking down a Sunderer was difficult if it was an organized outfit defending it.
If this is the new role they want the Harasser to play; primarily assists and run-away tactics, then drop the resource requirement for them, and give me my certs back. It really pisses me off that they rebalance the entire vehicle and all it's weapons, but no cert refund. Fuck you SOE.
What I see happening here in a disturbing trend is the nerf to things for players that are exceptionally good at them. A general dumbing-down of the skill levels required to play everything in the game. Especially true for snipers and Harassers this time around.
I agree with Forty; lowest common denominator adaption. Embrace the 12-yo player who can't shoot worth shit, cries his MBT got blown up, and he then got sniped in the face pulling another one.
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Post by magnifiscent on Dec 17, 2013 12:52:27 GMT -8
I'm disappointed that they nerfed EVERYTHING on the Harasser... It sucks when they do that, but it's pretty much going to happen. ESFs have been getting nerfed consistently since beta (when they were admittedly broken). It is really easy to get very pissed off. I'm simmering about the changes to the rotary nose guns, myself. Can't let it get to you though. Road Runners (and Skywatch) are not effective because we use the most broken toys. We're effective because of our team work, tactical decision making, and adaptability to the meta. We're going to adjust, figure out the new way to be effective and then ram this new way down our enemy's throat. A few months from now, that'll get nerfed too and we'll start over. Being mad, even if you're justified in being mad, won't bother SOE. It won't get the nerfs reversed. We're going to just have to roll with the punches and adapt. This is never anything I want to hear when I'm raging about the latest incomprehensible change, of course, but eventually you have to accept it. I read that as 1/2 tank shell less damage. Meaning if you're only taking damage from the tank shells there is little damage change, but if you're taking some constant fire, each tank shot is going to burst a little harder now. My ideas on the changes are a little like this: Your speed is going to be more important than it was. You'll have to be closer, but it is harder to hit a closer speeding target. These changes will make your mistakes cost you a lot more, but doesn't eliminate your ability to move fast and drop a lot of damage quickly. Like the old TR in PS1 - when they give you crappier weapons, it only means you're going to get better as a player to compensate. I have full faith in the Road Runners. You guys rock, have rocked, and will continue to rock. -------------------- As far as the ESF changes go: Basilisks got a steady buff across the board and a bonus against ESF class armor (light armor). Dual basilisk sundies are going to be nasty against air now. Attacking a sundy solo was stupid. Now, it's almost suicidal. This doesn't change Skywatch tactics too much. We still need to attack together and drop the sundy with massed fire and too many targets for them to run off. Rotary changes across the board means no relative change in ESF strength vs each other. Your rotary is now less effective against infantry and most armor except for light armor. This is actually how it should have been from the beginning. Getting to use a dedicated short ranged anti-air nose gun against ground targets or at range was bogus. This is going to force me in particular to make decisions instead of just running rotary and rockets. The rotary minimum damage, max damage, and damage fall off ranges were nerfed hard. You're going to have to be much closer if you want to pile the max damage onto your opponent. Reverse thrusting guys who like to engage at medium to long range while flying backward are probably going to be switching to default nose guns for this play style. If so, TTK will go UP across the board. This is good news for team tactics - longer TTK for single ESFs increases the advantage of using a team. It also means teammates have longer to respond to each other and help each other out. I don't think this going to hurt us as much as the guys who fly around trying to solo everything. If we tighten up our flying and continue to focus our fire, we're going to come out of this on top. For some hard numbers on ESF changes check out this data sheet: docs.google.com/spreadsheet/ccc?key=0Aq6ae2rl8qLddG1Oa25zV3NaU2JzU2FTV1daSW5rTnc&usp=drive_web#gid=5Don't read too much into these numbers - there are a lot of factors that aren't accounted for in data sets like this, but it is a decent view of comparative changes.
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Post by toasteroven on Dec 17, 2013 13:26:44 GMT -8
FYI: PU2 Patch is 1,347MB (1.31GB).
Not mad mags, just disappointed. The Harassers breathed some much-needed life into this game after the AV turrent introduction decimated armor columns (remember those beta and launch armor columns!? Pepperidge Farm remembers.), and while all vehicles have gotten little nips and tucks along the way, I don't think they've been as altered in ALL respects so drastically, all at once.
After this update, the game updates had better come down the pipe sooner rather than later. I might take my nanoweave refunds and cert out a prowler...
I'm more ticked off that there's no cert reset for the Harasser changes. That represents time spent to achieve something tangible, and I'd like it back to redistribute, especially if our Harasser weapon loadouts change due to this.
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Post by toasteroven on Dec 17, 2013 14:32:28 GMT -8
FYI: a current bug is that ESFs take three Decimator hits to kill vs. pre-patch 1.
+1 on Forty's comment... do they test these updates before they crank them out? My kid can generate a checklist in Word for chrissakes.
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Post by magnifiscent on Dec 17, 2013 14:54:34 GMT -8
Ha! Is that a bug specific to the decimator, or did they increase ESF HP by a factor of 3?
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Post by toasteroven on Dec 17, 2013 15:05:44 GMT -8
Ha! Is that a bug specific to the decimator, or did they increase ESF HP by a factor of 3? Specific to ESF only. They likely forgot to tweak some damage modifier for the Decimator. In other news, this screen greets me when I log on: i.imgur.com/X5BvG2F.jpgScared the hell out of me (my character!) until I realized Connery was down. Looks like there is a hotfix being deployed, along with some server instability issues. Q/A BABY! **EDIT**:
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Post by hops on Dec 17, 2013 23:27:06 GMT -8
The neelder got nerfed? really? Of all things, the needler? Sure, a kill or two would happen against infantry if you were dedicated to to running a needler. If you were really persistent, you could even get an a2a kill with it.
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Post by dclxvi on Dec 18, 2013 3:36:30 GMT -8
Don't tell anyone this, but I am very convinced that something didn't go right in the patch and the Vulcan actually got a buff. 4 separate incidents yesterday my gunner killed 3 vanguards and a harasser at full health with a single magazine. You could NOT do that before.
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Post by FortySixandTwo on Dec 18, 2013 11:43:52 GMT -8
Don't tell anyone this, but I am very convinced that something didn't go right in the patch and the Vulcan actually got a buff. 4 separate incidents yesterday my gunner killed 3 vanguards and a harasser at full health with a single magazine. You could NOT do that before. If you guys were super close, that could be part of their whole risk vs reward thing last night.
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Post by lupinscroll on Dec 18, 2013 14:30:05 GMT -8
Don't tell anyone this, but I am very convinced that something didn't go right in the patch and the Vulcan actually got a buff. 4 separate incidents yesterday my gunner killed 3 vanguards and a harasser at full health with a single magazine. You could NOT do that before. If you guys were super close, that could be part of their whole risk vs reward thing last night. Yea vulcan is supposed to do more damage at close range as the role of the gun is intended as such.
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Post by dclxvi on Dec 19, 2013 2:54:13 GMT -8
All I know is that the damage dropoff isn't hurting right now. I guess... people were sniping mid-range with it before?
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