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Post by Pencil Stick on Apr 27, 2013 21:55:16 GMT -8
I may be high as balls right now, but look at this album of pics and their accompanying description and tell me you don't think Spec Ops is going to have some awesome shit to do under the lattice system. imgur.com/a/Q1Rr9
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Post by PoorRichard (AKA - The Guido) on May 3, 2013 2:34:50 GMT -8
I've never really sat down and really looked at the new lattice. At first glance, it looks like a good idea and yes it will probably yeild some excellent fights, but don't we already get good fights under the current system? After looking at this play by play after action review, I think this lends its self to a more 2 dimensional battlefield. A 3D battlefield, like we have now, lends itself to all avenues of approach, whereas the new lattice almost excludes some. If we didn't have the element of flight in this game, I think the new lattice would create more of a tactical challenge. Now, I am in no way saying that with flight, it won't be a tactical challenge, because it will.
For instance, under the current system, we can go attack an adjacent territory with a small distraction force and move the enemy's attention to a few hundred meters or a few kilometers away from the main engagement. We can use this same tactic to completely cut off a force that has overstreched its advance. Under this new system, it will be much more difficult, as now we have to push to an intersection and cut the enemy off there. This is pretty much where I am saying this may be turning our 3D battlefield down to 2D. Battlefields have never been completely defined by roads. Some of the most cunning manuevers in history have been performed using completely unexpected avenues of approach. Also, this drives out the "tip of the spear" idea.
It's time for me to go home and get some sleep. Work is finally over. I will probably elaborate on this further tonight when I come in again for another 8 hour bout with the graveyard shift.
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Post by Hans1942 on May 3, 2013 6:11:22 GMT -8
From playing with the Lattice system on the test server vs what we have now I think the current system is too heavily geared toward offenses. For example, during alerts, you must keep attacking. If you are only defending you will lose. The lattice system will change the game play style to a more defensive system. Spec Ops naturally thrives in an offensive jump around system that we currently have. The lattice system will just make it harder for Spec Ops to operate but it doesn't mean that Spec Ops can't be incredibly useful. Perhaps you guys need to go on the Test server and practice for the incoming changes?
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Post by Pencil Stick on May 3, 2013 15:34:16 GMT -8
I think you guys might be limiting your view of troop movement to the lattice paths. Just because the paths exist doesn't mean we can't still go wherever we want to on the battlefield and move in 3-D. The only thing that is changing is how adjacency works.
What this means is that we can easily predict how, where, and in what direction a standard force is going to move. This means we will have an easier time flanking and disrupting that movement, as we will have a stronger idea of where the enemy is, and is going.
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Post by PoorRichard (AKA - The Guido) on May 3, 2013 23:19:33 GMT -8
Now that I'm out of school for the summer, I will have to get on the test server since I'll have more time. It will be harder for spec ops to operate efficiently. I do realize that these "lanes" don't mean we can't move off or outside of them. Yes, we can still flex to another lane like now. I think this is one of those things that we'll have to check out when it goes live to really test it. On FNO tonight Maggie said that they are most likely only going to implement the new lattice on Indar for a "live test", if you will. I personally can't wait to see it. It will be interesting and we will definitley be able to see troop movements via the map. If it were feasible and profitable to have a dedicated recon element whose purpose was to scout enemy movements, we could do without the lattice. We could see those troop movements as reported by our scouts.
I just fear that battles will be held up at places like biolabs and won't progress any further because our tactical options will be limited. Right now, we can bypass areas like this and surround a biolab and force its turnover. Now, in order to force a turnover, we will have to coordinate even more with other outfits to create diversions up other lanes or cut off the adjacency up other lanes, but still keep up the pressure on a biolab. Also, I belive this will take out some of the tactical cunning we can use under the current system.
Any day is a good day to die and any day is a good day to kill, I just hope that this doesn't come down to who has the best defense. Defense if fine and dandy when needed and we have proven that a defense can turn into an offense by breaking an enemy offense, and we've done it with inferior numbers. One good thing is, it will focus our forces by not letting them spread out too much.
To be honest, spec ops will be more important in this battle environment. The Phantoms would most likly turn into more of a quick reaction force during times when we are low on population, by forcing a superior force to split and defend other lanes.
There are advantages and disadvantages to the new system. The biggest thing is, we just need to see it implemented and see what happens.
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