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Post by Hereticus on Mar 3, 2013 19:35:28 GMT -8
I want to see Caustic or other other expert Gunship pilot flying this thing
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Post by atrgeist on Mar 3, 2013 20:24:48 GMT -8
Yeah, gal gunships are pretty nice to fly. They really require some investment to get up and running, but are excellent if you're resource strained, and you're sharing cooldown and resources between all members, you can keep them running for ages, and you make oodles of repair XP too.
They're a bit lackluster against armor and air, but regardless, a good idea that (I at-least) some people tend to overlook.
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Post by Caustic on Mar 3, 2013 23:48:03 GMT -8
Iv'e been really getting into lib piloting lately, I wouldn't mind doping a gal gunship either.
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Post by Hereticus on Mar 4, 2013 0:38:38 GMT -8
Make it a thing dude
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Post by Hans1942 on Mar 4, 2013 7:37:05 GMT -8
I started building one. I have two bulldogs on it currently. I don't know what the other two guns should be and I still have to determine what performance kit it should get to make it a viable gunship.
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Post by hops on Mar 4, 2013 15:33:30 GMT -8
Been thinking about this. Planning on bulldogs on each side or on one side and tail?
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Post by Hereticus on Mar 4, 2013 19:22:05 GMT -8
Bulldogs are only available on the side wings. The walker AA turret is what the top side and tail guns can be upgraded to
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Post by snoggy on Mar 5, 2013 4:10:45 GMT -8
I think it's a terrible idea and a waste of certs. Better off building a decent libby.
Your main guns (On the wings) are limited in their angles, they can't shoot beneath you... and they are basically anti-inf weapons.
Not to mention you are flying a gal, I take it by the video that it must have been low pop. If you fly a gal that low into an active battle area, I guarantee every single burster max, skyguard, heavy and engineer with a kitchen sink will throw all he has at you to get that kill. Not to mention the EA fire you will receive. You are basically a bullet magnet, but you do a 1/4 of the damage of a libby.
Let's not forget the crew, to get that thing manned you need a pilot and 4 gunners.. none of whom can cover directly beneath the aircraft. That's five people, more or less half a full squad.
The only real use I see for such a thing is when you are soft capping easimir or amerish... and even so, you just need 1 gunner who can switch between different positions as needed.
But, in the end, you have to spend god knows how many certs to get the thing viable, certs that would be better of going into a libby.. which is actually a gunship.... and you can use more often to take out things like tanks and bulk infantry more often.
I suppose if you have the certs to spend, it's not a terribly bad thing to do, it is just extremely limited in its use.
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Post by Hereticus on Mar 5, 2013 11:52:36 GMT -8
I think your judging the Gunship off of what you perceive of it's capabilities.
I'm not alone in saying that a single lone Galaxy Gunship can severely wreck multiple squads, we've had a lonely 666 Gal Gunship wreck our outfit and stop our advance entirely on a number of occasions.
In the mornings when there's only 5 or so of us online I regularly pull my own Galaxy Gunship out and we score tons of easy XP and Certs. My own Galaxy Gunship is pretty well geared but not nearly as well geared as the monster in that video. Our longest lasting run with a Galaxy was just over 2 hours. The Galaxy has the most health of any vehicle in the game, stack that with a maxed out Composite Armor then Burster MAX' become laughable. The people in that video used Nanite Regen so they can stay airborne more often, and like any competent pilot know not to charge into the thickest of AA just to get greedy on targets.
The Bulldogs Air-Variant shoot in a straight line suffering nearly no bullet drop and has a increased range of effectiveness unlike the ground variant you see on Sunderers. Because of it's accuracy and range it becomes a decent weapon for shooting down Aircraft, angle it right and you kill the ESF one shot, otherwise it's a two shot kill, presuming your Walkers don't finish it off. Because its a Anti-Infantry Mortar does not mean it does no damage at all to armor, True enough a Liberator's Dalton could take our a Tank in 3-5 shots, a Bulldog Air Variant will take out a sunderer in roughly 10-16 shots, potentially less if you hit the tanks in there weak spot. and farm any infantry spawning or trying to repair in the process.
Bottom line and my entire point is that yes, on paper or talking theoreticle it seems like the Galaxy Gunship would be useless, better served as just a Taxi. However when actually applied and used offensively the Galaxy Gunship is a monster to deal with. Speaking from personnel experience the Galaxy Gunship will score you tons of easy certs and experience, In the hands of say Caustic or Atrgeist with members of Skywatch to gun for them a Galaxy Gunship is a force of nature to be reckoned with.
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Post by snoggy on Mar 5, 2013 13:29:46 GMT -8
Like I said, for small stuff like ops on amerish or esamir, it'd work fairly well. But on indar? You're a giant target. It's not just one burster max obviously, it's 6 or 7 plus skyguards plus manpads plus ESF's plus liberators that feel like flying overtop of you and gunning you down.
And to take out infantry you have to get nice and low for them to even render which makes you an even easier target.
And remember, composite armor only protects against flak. Not gunfire from ESF's or libbies or missiles.
I suppose i'd need to see it used in action during primetime before I am swayed towards its utility.
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Post by magnifiscent on Mar 5, 2013 14:01:22 GMT -8
As an experienced pilot, I can say the Galaxy Gunship is plenty viable.
You don't need 4 gunners, either. You could easily make use of 2 or 3 given the fields of fire available and weapons.
The galaxy has the HP to take a ridiculous amount of ground fire and continue to stay in the fight. A single ESF has little chance of taking one down, and even packs have trouble.
Against infantry in the field, the GG would have equal or even better performance than the zephyr lib. The Lib has a single cannon which requires 1-2 hits on an infantry to kill (usually 2-3) on a 6 shot magazine. The Gal has 2 bulldogs that require 2-3 shots to kill infantry. You can engage twice as many targets with approximately the same number of hits required to kill. Throw in a tail gun that might be able to engage as well and you're easily on par with a lib. Combine that with the ability of the GG to take a lot more punishment, and I think you've got a truly viable option.
Not to mention the GG gal can carry bombs. Well, engineers and light assaults to drop over enemy sunderers for instant kills.
Honestly, why we don't do that more often I don't really understand except to say we don't usually think of it.
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Post by Hans1942 on Mar 5, 2013 15:39:04 GMT -8
I think Mag you just added another play we could do: Engineer Bomb Drop
Sounds like an extremely viable idea. Another division spots a sunderer/ or in fact many sunderers that are difficult to reach and we gal drop engineers on them.
There is one more reason to get a galaxy gunship. If you bring in 2 - 3 of them, not only are you doing dmg to the enemy and staying above them. But they are all focused on you. Guess what. If we had Libby's right behind, they could carpet bomb whomever is firing at the Galaxy. Some ESFs could do the same as well. I really think that Gal Gunships can have a great multiplier effect.
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