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Post by chinchy on Mar 26, 2014 22:25:40 GMT -8
So I noticed a lack of a Zerg Blocking division in this outfit and was wondering how many people would be interested in trying out some of my tactics to see if this is feasible on Connery(They work on Mattherson). I will be showing a general overview of what 1 of the ideal situations would be for Team Back Door(terrible name). This force of no more than 12 players and no less than 6 players(due to the nature of what we are trying to do) would have to be very good at the game, they would have to be able to efficiently kill the enemy along with know the ins and outs of every building in the game. These strats require a very specific and balanced squad composition and will not work properly without it. I will not be getting into the details of such plans until I can get enough volunteers to test them out with me. Due to the way the lattice system works at this time an enemy Zerg cannot advance to the next base as long as 1 point in their base is contested. So If you have a small force sit on a point behind enemy lines and the enemy has no other links to the base they are assaulting the enemy Zerg is forced to return to the base to engage the small occupying force. This can be used to stop the enemy Zerg from advancing, and can be used in many different ways. The more extreme examples would be, holding a lane with 12 players, stopping a Zergs momentum and causing moral issues, and slowing the enemy Zerg advance long enough for the TR front line to engage the enemy Zerg. So without further delay here are pictures to explain my idea behind the division Stage 1: The TR front-line is being pushed back to Snake Ravine so TBD is called in to take 1 point at Crossroads. Stage 2: As the VS Zerg figures out they can't take Snake Ravine they will start trickling back to Crossroads taking pressure off the TR front line. Stage 3: With pressure taken off the TR front line due to most of the VS Zerg having to return to Crossroads to uproot TBD from A point, they will end up pushing the VS back to Crossroads at that point TBD's mission will be a success. I understand initially we will be pretty bad but as time goes on I foresee us pulling 1:3 odds and up to deal with our forces, this divisions goal would not be to win the battle but to pull as many enemies as possible to engage them for as long as possible if they can pull 1:4 with 12 players that's a full platoon to deal with a squad, and at that point TBD's mission was successful.
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Post by FortySixandTwo on Mar 26, 2014 23:24:13 GMT -8
I do not know if a division is a proper format. Our divisions are essentially integrated to show competency. Should you feel able to implement this? Absolutely.
You don't need anyone's permission to start squad leading and implementing strategies. Iwould like to join you in the near future to work on this.
Btw we have a NC outfit, havoc squad, that does this on Amerish fairly often.
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Post by chinchy on Mar 26, 2014 23:34:45 GMT -8
I do not know if a division is a proper format. Our divisions are essentially integrated to show competency. Should you feel able to implement this? Absolutely. You don't need anyone's permission to start squad leading and implementing strategies. Iwould like to join you in the near future to work on this. Btw we have a NC outfit, havoc squad, that does this on Amerish fairly often. I am willing to run a division, however at this time I feel no one knows me and people would have some issues with me all of a sudden running a full division out of the blue, my end goal would be a division dedicated to blocking the enemy zerg. Now I know I state no more than 12 people but that would only be per base. I would love to have 2 squads going stopping the zerg on multiple fronts.
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Post by FortySixandTwo on Mar 27, 2014 0:34:45 GMT -8
What I am saying is:
1. We got rid of formal separate divisions, in lieu of a more integrated fighting force. We expect accomplished members to be able to have multiple competencies. In our Ops, we end up doing a little of everything.
2. If you want to try your idea, get on tomorrow, start squad leading and implement your zerg block strategy.
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Post by chinchy on Mar 27, 2014 1:00:07 GMT -8
What I am saying is: 1. We got rid of formal separate divisions, in lieu of a more integrated fighting force. We expect accomplished members to be able to have multiple competencies. In our Ops, we end up doing a little of everything. 2. If you want to try your idea, get on tomorrow, start squad leading and implement your zerg block strategy. I was hoping to find players dedicated to 1-2 playstyles, they are just easier to train when they don't need to know how to do everything however I will run squads tomorrow dedicated to trying out my strategies I fear they will not work as well as I hoped due to lack of team synergy and the training on loose positioning that is required to pull these strats off.
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Post by PoorRichard (AKA - The Guido) on Mar 27, 2014 8:32:34 GMT -8
What I am saying is: 1. We got rid of formal separate divisions, in lieu of a more integrated fighting force. We expect accomplished members to be able to have multiple competencies. In our Ops, we end up doing a little of everything. 2. If you want to try your idea, get on tomorrow, start squad leading and implement your zerg block strategy. This, exactly. I understand what you're saying, but our platoon strategy is of basically hitting the enemy where it hurts the most, which can be a "back cap", galaxy bomb, etc. We do this with quick redeploys and the like. Just wait till you see how our Ops are run. The last couple weeks have taken us away from our normal operations because of Community Clash. Give it a chance. You've only been with us, at least formally, for a few days. I don't know how Friday is going to run because it's going to be "Drunk Ops", and even though I've been with TXR for a year now, I have only participated in a few FNO's. I'm always around for WNO, however. Bottom line? Just wait to see what we do when conducting a formal operation on the live server, not just what we do when we have just a squad or two up. People come out of the wood works for FNO and WNO.
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Post by chinchy on Mar 27, 2014 12:21:50 GMT -8
What I am saying is: 1. We got rid of formal separate divisions, in lieu of a more integrated fighting force. We expect accomplished members to be able to have multiple competencies. In our Ops, we end up doing a little of everything. 2. If you want to try your idea, get on tomorrow, start squad leading and implement your zerg block strategy. This, exactly. I understand what you're saying, but our platoon strategy is of basically hitting the enemy where it hurts the most, which can be a "back cap", galaxy bomb, etc. We do this with quick redeploys and the like. Just wait till you see how our Ops are run. The last couple weeks have taken us away from our normal operations because of Community Clash. Give it a chance. You've only been with us, at least formally, for a few days. I don't know how Friday is going to run because it's going to be "Drunk Ops", and even though I've been with TXR for a year now, I have only participated in a few FNO's. I'm always around for WNO, however. Bottom line? Just wait to see what we do when conducting a formal operation on the live server, not just what we do when we have just a squad or two up. People come out of the wood works for FNO and WNO. The thing is I'm not looking to overwhelm the enemy with sheer numbers, That is a solution to the problem however most of the time its messy, and I don't like messy I came from BWC they were the definition of "The brick wall won't fall? Smash your face into it harder" I do not wish to rub my face all over a brick wall anymore and was looking forward to your Phantom Division, I will see how Friday goes but if its going to be as zergy as I imagine it I would really like to start building a more streamlined group of players if it is not too imposing. Infantry can not be lumped into 1 category, it looks like that is what has happened in this outfit.
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Post by Hans1942 on Mar 27, 2014 12:39:20 GMT -8
This, exactly. I understand what you're saying, but our platoon strategy is of basically hitting the enemy where it hurts the most, which can be a "back cap", galaxy bomb, etc. We do this with quick redeploys and the like. Just wait till you see how our Ops are run. The last couple weeks have taken us away from our normal operations because of Community Clash. Give it a chance. You've only been with us, at least formally, for a few days. I don't know how Friday is going to run because it's going to be "Drunk Ops", and even though I've been with TXR for a year now, I have only participated in a few FNO's. I'm always around for WNO, however. Bottom line? Just wait to see what we do when conducting a formal operation on the live server, not just what we do when we have just a squad or two up. People come out of the wood works for FNO and WNO. The thing is I'm not looking to overwhelm the enemy with sheer numbers, That is a solution to the problem however most of the time its messy, and I don't like messy I came from BWC they were the definition of "The brick wall won't fall? Smash your face into it harder" I do not wish to rub my face all over a brick wall anymore and was looking forward to your Phantom Division, I will see how Friday goes but if its going to be as zergy as I imagine it I would really like to start building a more streamlined group of players if it is not too imposing. Infantry can not be lumped into 1 category, it looks like that is what has happened in this outfit. We had a friday night ops where just one squad ran full stalker cloaks and cockblocked the other factions. Was a lot of fun and actually worked well on defense. When it is about squad leading/ platoon leading on non-op days, just go for it. Our outfit is very open to new leadership. Because new leadership teaches old leadership some great ideas.
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Post by FortySixandTwo on Mar 27, 2014 16:06:25 GMT -8
This, exactly. I understand what you're saying, but our platoon strategy is of basically hitting the enemy where it hurts the most, which can be a "back cap", galaxy bomb, etc. We do this with quick redeploys and the like. Just wait till you see how our Ops are run. The last couple weeks have taken us away from our normal operations because of Community Clash. Give it a chance. You've only been with us, at least formally, for a few days. I don't know how Friday is going to run because it's going to be "Drunk Ops", and even though I've been with TXR for a year now, I have only participated in a few FNO's. I'm always around for WNO, however. Bottom line? Just wait to see what we do when conducting a formal operation on the live server, not just what we do when we have just a squad or two up. People come out of the wood works for FNO and WNO. The thing is I'm not looking to overwhelm the enemy with sheer numbers, That is a solution to the problem however most of the time its messy, and I don't like messy I came from BWC they were the definition of "The brick wall won't fall? Smash your face into it harder" I do not wish to rub my face all over a brick wall anymore and was looking forward to your Phantom Division, I will see how Friday goes but if its going to be as zergy as I imagine it I would really like to start building a more streamlined group of players if it is not too imposing. Infantry can not be lumped into 1 category, it looks like that is what has happened in this outfit. You seem to have a very low opinion of this outfit in the 3 days you have been a member. This isn't a zerg outfit. It sounds like you have just randomly joined a larger outfit on Connery that didn't have any requirements, so you could impose your ideas after meeting restitence at BWC. Infantry here is not lumped into one category. What we have learned is having formal divisions no longer suited the dynamics of our quick response outfit. Having a division of guys who sit in tanks, and a division of guys who have other niche roles is obtuse. We want versatile players who understand several disciplines, with a higher amount of situational awareness. We aren't a numbers clan, we already expect our guys to win in 2 to 1 underpop odds, and are building to 3 to 1. If you want to try out your strategy, that's cool. Just hold back on being acondescending prick about it. In the three days you have been a member we have been pre occupied with competitive events
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Post by chinchy on Mar 27, 2014 16:37:26 GMT -8
I left BWC because they did exactly what you guys did, what ended up happening was 6 days a week is was a zergy slog with 1 day being op day, I play planetside more than 1 day a week and wish to not have 6 of the 7 days I play to be a slog. So far the last 3 days have been foot slog from 1 base to the next while everyone sits in the same channel yelling at each other in complete chaos. Like I said I'll give it until next week.
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Post by Talron on Mar 27, 2014 18:07:06 GMT -8
As Forty has stated from previous posts Chinchy we run TxR ops two nights a week Wednesday and Fridays.
We have formal ops and leadership guiding the outfit in rapid fast deployment with an organized platoon of divisions.
This week has had several practices for our competitive division and we did not run a formal ops on Wednesday.
In addition, this Friday we are going to have a drinking TxR ops to celebrate our competitive players working so damn hard these past couple of months with station card giveaways and many more prizes up for grabs.
Normal operations will resume next week Wed/Friday. I ask that you respect this week of what the outfit has been through and be patient.
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Post by Laistrogian on Mar 27, 2014 19:54:24 GMT -8
I left BWC because they did exactly what you guys did, what ended up happening was 6 days a week is was a zergy slog with 1 day being op day, I play planetside more than 1 day a week and wish to not have 6 of the 7 days I play to be a slog. So far the last 3 days have been foot slog from 1 base to the next while everyone sits in the same channel yelling at each other in complete chaos. Like I said I'll give it until next week. No outfits will be able to do more than 2 ops per day, with the exception to the enclave during the old mattherson days but we've seen how the outfit crumbled to practically nothing in a pretty short time. You can go to FCRW and they will do the exact same thing to us, talk shit during their regular days, have fun and just jumping facility to facility farming. Should you feel like you have a better idea of what the meta game is, you should try to lead a platoon or a squad for this. Connery is not Mattherson. Where you can probably have a zerg of 2 - 3 platoons in mattherson and start steamrolling, connery zerg consists of many more platoons, we've had situations where the all 6000 slots for the server was occupied and doing such anti-zerg thing pretty much requires a very high skilled base players to be able to hold them long enough. I know BWC is generally a big and active outfit where you can get up to 2 platoons during op days, but TXR simply don't have enough member for that. If you wish not to play like a slog, go ahead and apply to recursion or future crew
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Post by chinchy on Mar 27, 2014 20:15:54 GMT -8
I left BWC because they did exactly what you guys did, what ended up happening was 6 days a week is was a zergy slog with 1 day being op day, I play planetside more than 1 day a week and wish to not have 6 of the 7 days I play to be a slog. So far the last 3 days have been foot slog from 1 base to the next while everyone sits in the same channel yelling at each other in complete chaos. Like I said I'll give it until next week. No outfits will be able to do more than 2 ops per day, with the exception to the enclave during the old mattherson days but we've seen how the outfit crumbled to practically nothing in a pretty short time. You can go to FCRW and they will do the exact same thing to us, talk shit during their regular days, have fun and just jumping facility to facility farming. Should you feel like you have a better idea of what the meta game is, you should try to lead a platoon or a squad for this. Connery is not Mattherson. Where you can probably have a zerg of 2 - 3 platoons in mattherson and start steamrolling, connery zerg consists of many more platoons, we've had situations where the all 6000 slots for the server was occupied and doing such anti-zerg thing pretty much requires a very high skilled base players to be able to hold them long enough. I know BWC is generally a big and active outfit where you can get up to 2 platoons during op days, but TXR simply don't have enough member for that. If you wish not to play like a slog, go ahead and apply to recursion or future crew Where did you get the idea I wan't to leave the outfit? I just want to try something differently, But I keep saying I'll wait till next week to fully understand how you do things.
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Post by magnifiscent on Mar 27, 2014 20:36:57 GMT -8
It's cool man. Not sure why you're getting such strong push back from some of the people in here. We're always glad to have people offering to lead squads and try new tactics.
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Post by Hans1942 on Mar 27, 2014 20:37:38 GMT -8
This is getting out of hand a bit so I would like everyone to calm down. Basically what Talron said is the best response you will get Chinchy. This Friday will be drunk ops and next Wednesday will probably be a good example of our ops in general.
Our strategies are: 1) Galaxy Bombing (great way to stop zergs) 2) Stalker squad (fun way to troll) 3) And we do have more.
But I do like your proposals as strategy talk is imo always welcome.
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Post by Hereticus on Mar 27, 2014 21:24:25 GMT -8
Okay, with all the dumb epeen crumpled up and thrown out the window.... Let me weigh in here...
Zerg blocking? never heard it called that but we do have methods to dismantle the zerg. In order of the needed dedicated manpower (Greatest to least)
1). Pull Vehicles en-mass.
2). Lock-On or MAX Overwatch to peel away the Zerg layers like a Onion
3). Galaxy Bombing (Gal drops Heavies or other Anti-Tank infantry) on the soft-points of the zerg to disperse it easily.
4). Stalker-Infiltrator to deny a Zerg the chance to advance in the lane by locking up objectives behind the zerg.
Bottom line, it's all about breaking there momentum and these are all strategies we openly practice and have perfected.
As for the professional ops frequency your looking for.... Two nights a week (Wed/Fri) with the potential for training on Thursday. Want something more? Volunteer your own time to lead and organize such things, One of the policy of the Outfit is whoever has Squad/Platoon lead has to be obeyed regardless of rank.... Just respect those with rank. Our leadership is extremely busy with IRL stuff and organizing events for our community in the various other games that we exist in.
We were ranked #1 TR on Connery for a year, currently ranked #2 but we only lose that because of daily frequency, not lack of skill or tactics.
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