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Post by dacommando on Mar 15, 2014 7:55:52 GMT -8
So that worked pretty dead-gum well last night, but I'm OCD/Type C so I don't stop at "well".
For those that didn't make it to 3/14 (Pi day!) ops night, galaxy bombing was central to squadron tactics in bringing down multiple enemy armor columns and sunderer locations. It went so well, in fact, that I plan to implement it as a staple when leading squads. Here's the basics:
One engineer piloting a Galaxy with (ideally) maxxed speed/flak armor. EVERYONE ELSE runs heavies with dumbfire rockets. Galaxy drops full squad onto now horrified team as their sunderer dies as soon as the squad lands. Or armor begins to blow up right in front of their eyes.
So why not up the ante and polish this plan up? For instance: Instead of the galaxy pilot having to stop, players should be able to get good practice timing a drop so the galaxy doesn't have to stay a standing target for 5 seconds (which cost a few galaxies). Other ideas I've had are things like targeting priorities. Sunderers>Skyguards>Lightnings>Prowlers etc. Also try not to go for the mid-air shot unless you landed really close to the target and simply cannot miss. Often times gal bombs are good for one rocket (and AV grenade) before the enemy wakes up. Also need to talk about the best kit for heavies, piloting a Galaxy into hot zones, that sort of thing.
Soooo...what do you guys think?
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Post by Hereticus on Mar 15, 2014 10:07:08 GMT -8
Galaxy Bombing I think is a initiative and tactic we already do, promote, and train with thanks to... I wanna say Mags? And it was only buffed with the squad vehicle spawns.
Composite armor was only useful for Flak dmage so quite literally only Bursters, Phalanx, and Skyguards, utterly useless against Lock-Ons, ESF and everything else, so I otherwise didn't bother with it. But now it protects from BullDog-A variant, Dalton, Zephyr, and MBT-AP if I'm not mistaken which makes it somewhat worthwhile...
I still however promote Nanite Auto-Repair/Fire-Suppression/Racer 3 as the ideal build. It allows for less down-time on the ground where you become a really easy target and gives you more time flying in the air being useful. The Auto-Repair also makes it easier for the times when you DO have to land and you only have 1 engineer.
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Post by TSilver on Mar 15, 2014 10:21:07 GMT -8
I would substitute High G 3 for racer. Nearly the same speed, and far more maneuverable. Also, first modern GalBomb was mine . Mags was just leading the squad.
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Post by dacommando on Mar 15, 2014 10:40:34 GMT -8
Yeah believe me I know it was thought up way before, but I wanted to get some feedback about it. I'm NOT claiming this was my idea.
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Post by Hereticus on Mar 15, 2014 13:23:47 GMT -8
I've tried High-G, got it maxed out and everything.... Still don't like it...
High-G is alright for hovering down low, but honestly the galaxy is so large and can cover so much that you don't need the same precision BS that a ESF or Lib would need. The Galaxy is to large of a target and to important that I'd rather have Racer 3 to quickly get my cargo to the drop zone and quickly bug out if it gets to dangerous. Speed is everything.
The difference is minimal and the difference means everything, especially when you get into the competitive scene.
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Post by dacommando on Mar 15, 2014 15:05:17 GMT -8
That's one reason I think I ought to experiment with non-hover drops. I've never seen it done (probably for good reason) but I'd like to try.
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Post by PoorRichard (AKA - The Guido) on Mar 15, 2014 16:16:34 GMT -8
We've done "hot drops" onto bases and the like. It's all a matter of timing on either the squad leader or Gal pilot. Depends on who's calling the drop. In saying that, it should be the pilot calling the drop and not the SL. It's something our pilots need to practice.
Loadout wise, I tend to agree with the Heretic.
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Post by FortySixandTwo on Mar 17, 2014 11:20:15 GMT -8
Let's not forget about flying at ceiling.
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Post by magnifiscent on Mar 17, 2014 11:38:06 GMT -8
The trick is getting people to just use their minimaps to drop for precision. it seems like a lot of people are waiting for the drop command (VOIP delays comms by almost a second sometimes) or are trying to eyeball it from first or third person view. When getting ready to drop, your attention should be entirely on the mini-map. If you press 'exit' right as your icon is over the target, you will nail it every time with some wiggle room on the way down. A command to drop should be entirely unnecessary. If you are waiting to hear it, you're already late. Your reaction time only makes you later. Use your minimap.
Racer is decent for getting the gal into and out of action quickly. High-g is good if you are focused on getting the gal to dance with ESFs. Both of these airframes require you to be very good about being on-target for your drops WELL AHEAD OF TIME. You cannot make rapid adjustments.
Precision drop allows you to use more "yaw" ('a' and 'd') to adjust your heading and is a great way to make sure you're on target if you haven't planned your drop expertly.
The biggest complaint I've heard about the gal drops is getting people on target. You need to be flying level and straight for a good 3-4 seconds before you drop and a good 2-3 seconds after to reduce any chance of scattering. If you get a level pass over your waypoint (should be easy, fly into the thing), any misses are on the heads of the infantry.
I also can't stress this enough = if you're dropping in groups larger than 4, you should all be heavy assaults. Don't risk the time it takes to run up to the vehicle and drop mines or deploy C4. Don't mix C4 and rockets or you'll cook your own guys. A real benefit of the gal bomb (using HA) is that it is FREE. It costs you no resources. You can do it over and over and the only people losing resources are the guys you kill.
Dumbfires also let you project your firepower from further away. You can miss a bit on the drop, but still nail the target. If tanks or sundies try to run, you don't have to chase them down. Once the vehicle is destroyed, you're also a heavy assault ready to gun down everyone there.
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