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Post by Changes on Feb 10, 2014 1:49:17 GMT -8
What can we improve on? What did we do right? Wrong?
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Post by magnifiscent on Feb 10, 2014 9:03:13 GMT -8
That was good work at B point with the engy turret. We hit him from 3 sides and took the point. I think that was the only time we saw any significant trouble when trying to take a point in the second round.
Solid work guys. I think we've really come a LONG way in the past few weeks.
As far as Andvari goes - B is pretty hard to take from a determined enemy. C is the most vulnerable by far.
I just had a thought - to help us learn the area, I want to pit heavies and medics and such against all light assaults in the rafters and then try to run around like that for a while to learn the biolab, where fire can come from and the fastest, most covered routes of advance.
We also might want to talk about the best weapons to bring to each facility - they present different challenges. Are certain weapons more appropriate for certain situations? Does the TR have enough of a variation for that to matter?
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Post by Swatz on Feb 10, 2014 9:51:12 GMT -8
Med range weapons are solid for the most part. CQC for B point.
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Post by Hans1942 on Feb 10, 2014 11:53:59 GMT -8
Mag, I think your idea to annoy A point with one or two people worked out really well. This spread them out and made them easier to take out. I think that is what the LAs can be incredibly useful for.
I found it hard to play as an LA and go straight against SNAFU and some other MERCs in order to control the roof. NC weapons have that advantage of distance that is hard to beat. But the minute I got in and out of A and could use the stairs and my jetpack to dodge, I was able to down 3 of them before the 4th one killed me.
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Post by magnifiscent on Feb 10, 2014 12:10:32 GMT -8
Mag, I think your idea to annoy A point with one or two people worked out really well. Can't claim credit for that, ONE recursion guy held 3 or 4 of us at A point during our match. Every time we stepped off to help elsewhere, he'd flip the point. It was maddening. Do we have anything that can match the carnage or anchor? Is there anything available to our heavies that might work better than the MSW-R or Carv?
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Post by Swatz on Feb 10, 2014 12:29:21 GMT -8
TMG-50 in terms of dmg ah carbines nothing AMC is worth something but the jag or lynx is better.
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Post by lupinscroll on Feb 10, 2014 23:33:25 GMT -8
I think if we could stay closer together if possible. Sometimes it's best to let everyone be spread out but when we keep 1v1 or 1v2+ then the odds aren't there for us, teamwork is great when we have advantages.
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Post by Hans1942 on Feb 11, 2014 8:04:41 GMT -8
I think if we could stay closer together if possible. Sometimes it's best to let everyone be spread out but when we keep 1v1 or 1v2+ then the odds aren't there for us, teamwork is great when we have advantages. I am going to disagree slightly with you here. Just slightly. I think it is all about expanding and contracting on a moments notice. When they are fully concentrated in B, all of us in C will not allow us to have an advantage. It becomes a grind. And we don't all need to be on C. When one or two of us take A point or simply tap A point, they need to send manpower towards A point. Say they send two guys. That is the time we contract and then push through together and create the manpower advantage. If they don't go for A we simply keep A and C and maintain our pressure. What MERCs did well was fight together in the beginning but all of them together cannot keep two points. So when they split up, we started dominating. tl;dr Stay together except for 2 loners who can tap a point and then rush back to our main group.
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Post by Swatz on Feb 11, 2014 8:21:59 GMT -8
Think of it like this have a 3-4 meter spread and if you need help with that.
1.5m in PS2 is roughly the width of a max arm to arm so about two maxes spread between everyone and that's a lot of ground but also were still close enough to be together.
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Post by lupinscroll on Feb 11, 2014 14:26:51 GMT -8
I think if we could stay closer together if possible. Sometimes it's best to let everyone be spread out but when we keep 1v1 or 1v2+ then the odds aren't there for us, teamwork is great when we have advantages. I am going to disagree slightly with you here. Just slightly. I think it is all about expanding and contracting on a moments notice. When they are fully concentrated in B, all of us in C will not allow us to have an advantage. It becomes a grind. And we don't all need to be on C. When one or two of us take A point or simply tap A point, they need to send manpower towards A point. Say they send two guys. That is the time we contract and then push through together and create the manpower advantage. If they don't go for A we simply keep A and C and maintain our pressure. What MERCs did well was fight together in the beginning but all of them together cannot keep two points. So when they split up, we started dominating. tl;dr Stay together except for 2 loners who can tap a point and then rush back to our main group. Definitely, I did not intend to have us all on one cap point, or for our attacks to be grouped from one angle if they have B. My point was more to focus on when we transfer or go for a new point we were all on different sides, going slowly and surely as we fought across the map and one person would enter the cap point at a time. If we were doing good 2 people would be hitting their point at once or more, but it was very easy for us to get hit one at a time. Something to what I believe Swatz meant was that if we just stay in proximity then when we attack it won't be 1v4 for each member of our group and we'll have more power to fight together not clear across the map from each other.
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