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Post by Hereticus on May 2, 2013 3:27:27 GMT -8
So the armor values on all Tanks have changed and they added some new AT type effect for AT weaponry... forums.station.sony.com/ps2/index.php?threads/server-downtime-game-update-08-05-02-2013.121874/Here's my thoughts but I want your guys' feedback, so role around with specifically a Prowler for a few hours, get into some good fights and then reply to this thread with your thoughts on whats awesome and whats not. I'm going to predict that since Front and Top-Side armor got a nice buff, there going to be pretty awesome in the fight.... I think we should take advantage of that and start running all our Tanks with Front or Top side armor. AP seems to have gotten a lot of love so lets try running with Tank Destroyer builds. Bottom line is Front Armor and AP Cannons will be OP, lets take full advantage of this. Obviously our field equipment depends on what kind of situation we're rolling into but for the most part when we don't have to or are unsure of what we're facing a Tank Destroyer build as a general all-purpose loadout should be quite impacting on the battlefield. Pardon my " Captain Obvious" here but Indulge my request. Lets get some feedback and theory crafting going in this thread about what works and what doesn't so we can make our Tanks dominate the field faster then any other Armor Division out there!
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Post by dclxvi on May 5, 2013 13:42:11 GMT -8
Can't get raped by a stealth ESF while deployed in .00001426 seconds anymore.
Huge nerf to HE and HEAT users in regards to anti-armor.
Harassers are a huge threat with C4 crews or otherwise drivers skilled at 'harassing' with Halberds/Rocketmaxes.
Libs can't really do you in with a Zephyr any longer. No real change to the Dalton.
The only real changes I can see that need to be made is that it might be time to throw away the HEAT if you don't have HE yet.
To address a previous patch, the implementation of Phoenixes and AV turrets to such an insane level might merit giving rival combat chassis a go. When it's time to get up and go, it used to be to survive a strafing run. You could do that driving forward. The real killer now tends to be not backing up fast enough to avoid incoming guided rockets while finding thick enough cover.
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Post by dclxvi on May 5, 2013 13:59:36 GMT -8
Oh, and we should consider a lone dedicated harasser with a 2 man crew and switch to 3 MBTs.
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