Post by Swatz on Apr 17, 2013 6:26:51 GMT -8
Well time for another one of these and today we will talk about the Sundy and what would be good things to put on them and how to use them because all of that is key.
So a good setup can be determined by what we run into so think ahead before any purchases you make by cert or station cash alike. I will try to break this down like the R&D pages where there are topics and such to break down and elaborate but this shall take some more time to do. Anyhow it will be like this: Type of Combat Sundy, Load Out, Cert List, Placement and times of use.
So an great anti infantry load out would be a Cobalt and a Fury both great weapons and will get the job done when it comes to mowing down infantry on the field.
The fury should be the second or the rear gun.
This has a little bit of an arc so as a gunner you should always make sure to raise your cross hair up to compensate for distance. The fury also has a great suppression ability when it comes to attacking towers or keeping people close to the spawn room. The fury can also do damage to armor but it should be avoided with the current load out.
Fury Certs
Ammo
Night Vision or Thermals Your call
Ammo Capacity
Those three have the highest killing potential build because the fury already reloads quickly having more ammo just improves it.
The Scopes are meant for close range engagements where we storm a base and our gunners are laying covering fire four the rest of the squad or platoon to move up.
Colbalt
This thing is fantastic as most will say against. As pure anti infantry this thing is key to a base storming or accurately taking down advancing infantry. Because of it's high damage and ammo capacity along with minimal to no spread this thing is amazing at taking down MAX's at any range.
Ammo
Any scope works well on this but I stick with NV for the purpose of finding targets in the mess we call assaults.
Ammo Capacity Same as the Fury it just reloads so much faster then in shoots.
So a good setup can be determined by what we run into so think ahead before any purchases you make by cert or station cash alike. I will try to break this down like the R&D pages where there are topics and such to break down and elaborate but this shall take some more time to do. Anyhow it will be like this: Type of Combat Sundy, Load Out, Cert List, Placement and times of use.
So an great anti infantry load out would be a Cobalt and a Fury both great weapons and will get the job done when it comes to mowing down infantry on the field.
The fury should be the second or the rear gun.
This has a little bit of an arc so as a gunner you should always make sure to raise your cross hair up to compensate for distance. The fury also has a great suppression ability when it comes to attacking towers or keeping people close to the spawn room. The fury can also do damage to armor but it should be avoided with the current load out.
Fury Certs
Ammo
Night Vision or Thermals Your call
Ammo Capacity
Those three have the highest killing potential build because the fury already reloads quickly having more ammo just improves it.
The Scopes are meant for close range engagements where we storm a base and our gunners are laying covering fire four the rest of the squad or platoon to move up.
Colbalt
This thing is fantastic as most will say against. As pure anti infantry this thing is key to a base storming or accurately taking down advancing infantry. Because of it's high damage and ammo capacity along with minimal to no spread this thing is amazing at taking down MAX's at any range.
Ammo
Any scope works well on this but I stick with NV for the purpose of finding targets in the mess we call assaults.
Ammo Capacity Same as the Fury it just reloads so much faster then in shoots.