Post by hidden8lade on Feb 16, 2014 11:05:43 GMT -8
Was just browsing through the forums and saw this:
Add crew experience. All passengers in vehicle get exp when someone gets a kill and possibly kill assist
Add ammo display on the seat diagram to know how much ammo each gunner has
Looking into adding a vehicle only voice channel
Certification Adjustments
Increase power of stealth
Increase power of afterburner
Add tank shells to composite armor resist
Increase Racer performance speed bonus
Nose Guns
Improvement pass on Vektor
New: High velocity Vektor. More effective against air and fast moving targets.
Belly Guns
Dead zone improvements: Work to decrease the size of the dead zone
Zepher: Small increase to direct hit damage
Dalton: Reduction in splash damage
New Empire Specific Belly Guns
VS: Large magazine weapon shooting explosive rounds or orbs. RPM increases after each shot until forced to reload or trigger is let go.
NC: TV Guided missile
TR: Zepher variant that has a larger magazine and higher RPM, but does less damage each shot. Each shot increases cone of fire, allowing it to spray a large area with shells from range.
Tail Guns
Improvement pass on Walker and Drake
Adjustments to try and give tail gun more firing angles
New: AA tail gun. Heat seeking missile launcher, similar to Coyote missiles in functionality.
Pass on ammo capacities
Ammo capacities for most weapons (even beyond the scope of Liberator) are being adjusted to even them out based on killing potential.
I think that this will add a lot of depth to the air game with liberators becoming more of a threat to air and to ground alike with some of the annoying aspects taken out. Can't wait to see this come into being.
Thanks,
hidden8lade
Add crew experience. All passengers in vehicle get exp when someone gets a kill and possibly kill assist
Add ammo display on the seat diagram to know how much ammo each gunner has
Looking into adding a vehicle only voice channel
Certification Adjustments
Increase power of stealth
Increase power of afterburner
Add tank shells to composite armor resist
Increase Racer performance speed bonus
Nose Guns
Improvement pass on Vektor
New: High velocity Vektor. More effective against air and fast moving targets.
Belly Guns
Dead zone improvements: Work to decrease the size of the dead zone
Zepher: Small increase to direct hit damage
Dalton: Reduction in splash damage
New Empire Specific Belly Guns
VS: Large magazine weapon shooting explosive rounds or orbs. RPM increases after each shot until forced to reload or trigger is let go.
NC: TV Guided missile
TR: Zepher variant that has a larger magazine and higher RPM, but does less damage each shot. Each shot increases cone of fire, allowing it to spray a large area with shells from range.
Tail Guns
Improvement pass on Walker and Drake
Adjustments to try and give tail gun more firing angles
New: AA tail gun. Heat seeking missile launcher, similar to Coyote missiles in functionality.
Pass on ammo capacities
Ammo capacities for most weapons (even beyond the scope of Liberator) are being adjusted to even them out based on killing potential.
I think that this will add a lot of depth to the air game with liberators becoming more of a threat to air and to ground alike with some of the annoying aspects taken out. Can't wait to see this come into being.
Thanks,
hidden8lade