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Post by magnifiscent on Aug 26, 2013 7:54:01 GMT -8
It's been a while since we've had any kind of practice together. I know you guys have been doing a lot of good stuff with TTA's air group, but I'd like to see us get back together and do some flying as a unit.
I'm planning to be on this Friday for FNO and would like to get our pilots on our TS server flying together again and directly supporting TXR operations.
I'd also like to schedule a practice for Sunday, Sept 1st at 8:00pm PST. It's been a few months since we done a practice and I'd like to get us back in the air and working together again.
I had been taking a break while they were rolling out ESF updates. I had expected those out two or three game updates ago, and I think it's about time we stopped waiting.
With the ESF changes planned we're going to be looking at escort practice and an ESF focus on air superiority. Liberators are still the best way for us to change the game on the ground, but keeping them alive is going to be a much bigger challenge. Let's start working on some good, solid tactics, and start getting away from the "chase the rabbit" mentality that afflicts so many pilots.
Hope to see you all there.
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Post by lupinscroll on Aug 29, 2013 17:11:21 GMT -8
ever thought about using the VR room with different camos as different teams and shooting friendly fire? I think damage still does the same and then we could work on aiming, dog fighting, and other stuff in an unlimited use zone.
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Post by Coltorl on Aug 29, 2013 18:26:30 GMT -8
No friendly fire in VR room sadly.
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Post by snoggy on Aug 29, 2013 21:53:30 GMT -8
VR room is fine for learning the basics of maneuvers.
Like i tell everyone, if you really want to learn, get out and fly against baddies. You learn faster. And don't fly against the easy ones, challenge yourself.
Caliver and I took on 2 BR100 FCRW scythes and killed'em both, highlight of my month.
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Post by magnifiscent on Aug 30, 2013 16:30:48 GMT -8
Yeah, if they allowed us to do some friendly fire in the VR, we'd use it. Unfortunately the best we've got is dropping you in the deep end and trying to teach synchronized swimming at the same time.
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Post by magnifiscent on Aug 30, 2013 21:07:42 GMT -8
Great op tonight (Friday). I planned to post an "assessment" to see where we were as a unit tomorrow, but I wanted to go ahead and say I'm really impressed with the solid display of flying you guys put on. It was a real pleasure to lead you.
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Post by magnifiscent on Sept 1, 2013 21:04:40 GMT -8
Another thanks to all those who showed up to practice tonight. I'm really impressed with the teamwork you guys continue to display. I'm having a very hard time finding any glaring places that need real work besides continued practice. There isn't anyone able to fight the TTA squadron (in the air) and TXR pilots are a big part of that.
I'd still love to be able to field more libs, so if there are people interested in learning to fly them and/or gun, we can start making that the focus of the evenings. I'm confident MERC can provide adequate top cover to let us get some good practice in.
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Post by snoggy on Sept 1, 2013 23:59:29 GMT -8
I have no idea why we don't field more libs. Even as a faction, the number of lib crews are minimal.
I mean the way I looked at it when I started... the number of ESF 'Aces' is rather high. The number of badass infiltrators... heavy assaults.. tankers... list goes on and on.
Number of elite lib crews? Can count them on one hand. It's like the final frontier, the only vehicle in-game that absolutely requires teamwork to be done properly. It's a challenge that very few can master.
Maybe it's just that rare bug. To be fair, to cert out a lib all you need is to max out your dalton reload... zoom a few... max nanite repairs... 1 in fire suppression... maybe max out an air frame... a few into dalton ammo... don't even need a tank buster right off the bat... that alone will set you on your way.
The difference between those libs and mine is I just needed somewhere to sink certs into.
No idea how to motivate people to fly'em though. Lack of chemistry between pilots and gunners? Lack of interested pilots?
edit: And like I tell everyone, you are going to die, accept it. Get ready to curse yourself for a silly mistake, or get chewed up by bursters. It happens to everyone. I die all the time, but I learn a little more every time. Just one of those things you have to get out and do. Make it a mission to cert out a lib, then start asking around for a gunner.. find one who likes doing it.. and keep at it.. eventually you'll become one of the rare aces out there.
90 percent of lib flying is situational awareness, knowing when to dive in.. when to stay high and plink... the other 10 percent is knowing your gunner.. and 100 percent of lib gunning is knowing your pilot. Get into a rhythm, know what he is doing without him saying a word and you'll be #1 on FCRW's target list in no time.
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Post by hops on Sept 3, 2013 22:30:23 GMT -8
Two nights in a row now I've logged in intending to spend much time in a lib. Circumstance dictated otherwise. Tonight I did learn that you can actually hit something with the tank buster when flying with mouse/keyboard.
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Post by Laistrogian on Sept 3, 2013 23:19:28 GMT -8
if you have time snoogy, mind teaching me lib piloting?
i'm pure crap in gunning so piloting might be the only answer. cheers
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Post by snoggy on Sept 4, 2013 2:13:45 GMT -8
I fly mouse and keyboard, and I can snipe things with the tankbuster easy... at relatively close range. Trick is to lead.. a lot.
Piloting is a bit tricky. You rarely see your target, you have to rely on sound... and looking at where your gunner is looking.. and icons on the map.
I have no idea how I can teach it other than have you just.. watch... it involves a lot of twisting and rolling and staring at the sky....
But sound is important, hence why I am so anal about being quiet on comms, impossible to hear incoming ESF's when someone is blabbing.
edit: If you guys are on for Wed night TTA air ops we can do a liberator wing... just... stay with me.. and don't get sucked into going low to engage infantry unless i say so.
And it goes beyond that... hearing the difference between bursters, skyguards, walkers and ESF rotaries... you can generalyl tell how hot the target is by coming in slowly from above.. if you start taking a lot of shots... best to bug out and wait.
Knowing what enemy outfits and pilots are in the air is also important. If I know there's a competent lib team about I won't drop down to low level, leaves you wiiiiide open to getting dalton blasted... see the video caliver showed. Best way to get an enemy lib is to dive down on him, light him up with the TB and let the gunner 1 shot him with a dalton as you pass over. You always want to pass over a target, never go below.. always stay above the target. Not only can he not see where you are.. guess what.. that's where your gunner is!
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Post by Coltorl on Sept 4, 2013 12:39:09 GMT -8
You might want to practice gunning for a bit before you pilot a liberator. Knowing what the gun can do as a pilot will let you give the gunner better shots.
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Post by Laistrogian on Sept 4, 2013 17:21:13 GMT -8
You might want to practice gunning for a bit before you pilot a liberator. Knowing what the gun can do as a pilot will let you give the gunner better shots. i'm just pure crap in gunning as i said. i've tried piloting several times and it ended up not so bad but still not enough i suppose
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Post by magnifiscent on Sept 5, 2013 12:37:08 GMT -8
It's not too complicated to mind your gunner when piloting. Remember to point your belly at the target as much as possible and limit your direction of travel in more than 2 axis so they can adjust fire more easily.
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