Post by Pencil Stick on May 28, 2014 15:00:01 GMT -8
Game designers who fill every dimly torch-lit stone cave of their game with barrel after box after bag after chest of useless trash items- How do you sleep at night?
There's an encumbrance system. Most normal people will never be hindered by it. The gear you use doesn't weigh all that much, especially once you spend the required skill points to use the build you're using. Gathering loot from slain enemies doesn't usually top you off either- unless you get lazy and forget to sell afterwards.
There's only one type of player this system is designed to punish- players like me. The hoarders. The players that loot every single corpse and mindlessly button mash across walls and corners spamming useless crap into their inventories.
Every crap crafting component and 2 gold, 1 pound trinket you evil designers squirrel away in these otherwise totally meaningless and irrelevant containers torments me. I'll keep stacks of 0.1lb alchemy ingredients so large they measure in tens of pounds- just because I might need to use them someday for some recipe I just haven't found yet. You've even got a whole goddamn sortable CATEGORY of items just called "Junk"! Immersion be damned, I know the truth- it's just to fuck with me and people like me and our weight limits.
I'm lucky- these tendencies don't extend TOO far outside the virtual realm. I've got a lot of junk, and my storage locker doesn't look too great, but I'm no reality TV star. But if there were an "RPG Hoarders" show, I'd be on it, having a for-profit public breakdown as my character abruptly jilts into a slow, over-encumbered walk two rooms before the boss fight.
You wanna know the real kicker? You don't even know which game drove me to this rant. You might have had one in mind, but this isn't an isolated incident- this shit is an epidemic. I'm probably not playing the title you think.
There's an encumbrance system. Most normal people will never be hindered by it. The gear you use doesn't weigh all that much, especially once you spend the required skill points to use the build you're using. Gathering loot from slain enemies doesn't usually top you off either- unless you get lazy and forget to sell afterwards.
There's only one type of player this system is designed to punish- players like me. The hoarders. The players that loot every single corpse and mindlessly button mash across walls and corners spamming useless crap into their inventories.
Every crap crafting component and 2 gold, 1 pound trinket you evil designers squirrel away in these otherwise totally meaningless and irrelevant containers torments me. I'll keep stacks of 0.1lb alchemy ingredients so large they measure in tens of pounds- just because I might need to use them someday for some recipe I just haven't found yet. You've even got a whole goddamn sortable CATEGORY of items just called "Junk"! Immersion be damned, I know the truth- it's just to fuck with me and people like me and our weight limits.
I'm lucky- these tendencies don't extend TOO far outside the virtual realm. I've got a lot of junk, and my storage locker doesn't look too great, but I'm no reality TV star. But if there were an "RPG Hoarders" show, I'd be on it, having a for-profit public breakdown as my character abruptly jilts into a slow, over-encumbered walk two rooms before the boss fight.
You wanna know the real kicker? You don't even know which game drove me to this rant. You might have had one in mind, but this isn't an isolated incident- this shit is an epidemic. I'm probably not playing the title you think.