Post by dienekes00 on Jan 7, 2013 7:25:45 GMT -8
1. What kind of experience do you have leading?
Loads of it. Squad leading on casual nights, and for big outfit ops nights, as well. I've lead platoons several times, as well. Even lead an air squad a few times. I've lead under and over several of the officers and have enjoyed it, thoroughly.
EDIT: It also strikes me that this may have been a question of leadership outside the outfit. I've founded and run clans and guilds in PvP-centered games for over a decade, now. Starting in MMOs, I really began to lose my taste for any sort of PvE content. So, for years in WoW and Warhammer Online I ran guilds focused on open-world PvP, always prioritizing smart tactics over numbers with the end goal of shutting down whole zones and denying even questing-space to the enemy. I played the original Planetside, but was never really in a leadership position, there. I've always been a shooter player, but as my interest in WoW faded, back in 2007, I more or less switched to shooters, full-time. I admined a TF2 server with a home clan that competed in some tourneys until right up before the hats became the new thing. I also spent time leading in a Day of Defeat: Source clan for awhile. Been out of the spotlight for a couple of years, but they're skillsets that never really die.
2. Why do you want to lead?
I enjoy being in the mix and I love tactics, for tactics' sake. I often find that the TR are not really being as effective as they could be, and sometimes that even means our outfit. Ultimately, I want to improve our effectiveness and renown and sometimes that means taking the reigns.
3. How do you handle stress and heated situations?
I think I handle them decently well. I am not above verbally snapping, but that's a rare occurrence, for me. I've founded and lead too many other guilds and clans in PvP games for that to be a frequent issue. I've gotten used to the stress of herding gamers, long ago.
4. Are you able to diffuse situations before they escalate into bigger problems?
Typically, yes. I find that most often, just listening to people, even if I ultimately order against their wishes, makes them feel respected and heard. More ore often than not, that's all it takes to calm someone down and restore order before things get truly ugly.
5. How is your experience with dealing with inter-outfit conflicts?
Extensive. Coming from leadership of world PvP guilds in WoW and Warhammer Online, as well as competitive clans in TF2 and Day of Defeat, I've learned that such conflicts are ultimately unavoidable. Attentiveness and diligence will see they don't become truly divisive issues, though. That's why I will always suggest a large officer pool, even for a medium-sized clan (which this hasn't been in a long time). You need respected officers in-game as much as possible to maintain that watchful attentiveness.
6. How would you rate your strategic knowledge of Planet Side 2?
Coming from the very first phase of beta, after tech test, and dearly loving it, I'd say pretty good.
7. How would you describe your leadership ability out of 10?
I'd say 8 or 9. I like to keep my squad leaders involved and poll them, regularly for the feel of their squads, while platoon leading. I feel like listening to your other officers inspires more trust. But, I would not have remotely enough hubris to give myself a 10. I'm not even sure I believe in them.
8. What are your biggest contributions you can bring as a leader to TXR?
A tactically-minded, open-minded and -eared soldier who really just wants to see us be as effective as we can be so as to crush the VS and NC scum. I listen, judge data, and delegate tasks for as close to maximum efficiency as I can get.
9. How do you feel TXR can benefit from you being in a leadership position?
By having another seasoned game commander in its ranks. I'm already regularly leading, I'd just like to climb the ranks, some more. I also fill a niche. I am often gaming most from early evening, to 11 or midnight, central time. This puts me right in the gap where most of the day-shifters like Beroken are making their exits and often before the west-coasters and late-gamers are getting in. I oftne wind up filling a power-vacuum. It'd be great to have some official support and recognition from the guild leadership to back me up
10. Do you understand the responsibilities that come with TXR leadership?
Absolutely. They are the same as the officership of any clan or guild. Lead selflessly and without ego (as much as possible). Listen to the voices of the rank and file. Respect them as much as other officers. Tolerate no asshattery. Be an ambassador, outside the clan. Rejoice when we crush the enemy. Be encoraging when we don't. Simple rules for good leadership.
Loads of it. Squad leading on casual nights, and for big outfit ops nights, as well. I've lead platoons several times, as well. Even lead an air squad a few times. I've lead under and over several of the officers and have enjoyed it, thoroughly.
EDIT: It also strikes me that this may have been a question of leadership outside the outfit. I've founded and run clans and guilds in PvP-centered games for over a decade, now. Starting in MMOs, I really began to lose my taste for any sort of PvE content. So, for years in WoW and Warhammer Online I ran guilds focused on open-world PvP, always prioritizing smart tactics over numbers with the end goal of shutting down whole zones and denying even questing-space to the enemy. I played the original Planetside, but was never really in a leadership position, there. I've always been a shooter player, but as my interest in WoW faded, back in 2007, I more or less switched to shooters, full-time. I admined a TF2 server with a home clan that competed in some tourneys until right up before the hats became the new thing. I also spent time leading in a Day of Defeat: Source clan for awhile. Been out of the spotlight for a couple of years, but they're skillsets that never really die.
2. Why do you want to lead?
I enjoy being in the mix and I love tactics, for tactics' sake. I often find that the TR are not really being as effective as they could be, and sometimes that even means our outfit. Ultimately, I want to improve our effectiveness and renown and sometimes that means taking the reigns.
3. How do you handle stress and heated situations?
I think I handle them decently well. I am not above verbally snapping, but that's a rare occurrence, for me. I've founded and lead too many other guilds and clans in PvP games for that to be a frequent issue. I've gotten used to the stress of herding gamers, long ago.
4. Are you able to diffuse situations before they escalate into bigger problems?
Typically, yes. I find that most often, just listening to people, even if I ultimately order against their wishes, makes them feel respected and heard. More ore often than not, that's all it takes to calm someone down and restore order before things get truly ugly.
5. How is your experience with dealing with inter-outfit conflicts?
Extensive. Coming from leadership of world PvP guilds in WoW and Warhammer Online, as well as competitive clans in TF2 and Day of Defeat, I've learned that such conflicts are ultimately unavoidable. Attentiveness and diligence will see they don't become truly divisive issues, though. That's why I will always suggest a large officer pool, even for a medium-sized clan (which this hasn't been in a long time). You need respected officers in-game as much as possible to maintain that watchful attentiveness.
6. How would you rate your strategic knowledge of Planet Side 2?
Coming from the very first phase of beta, after tech test, and dearly loving it, I'd say pretty good.
7. How would you describe your leadership ability out of 10?
I'd say 8 or 9. I like to keep my squad leaders involved and poll them, regularly for the feel of their squads, while platoon leading. I feel like listening to your other officers inspires more trust. But, I would not have remotely enough hubris to give myself a 10. I'm not even sure I believe in them.
8. What are your biggest contributions you can bring as a leader to TXR?
A tactically-minded, open-minded and -eared soldier who really just wants to see us be as effective as we can be so as to crush the VS and NC scum. I listen, judge data, and delegate tasks for as close to maximum efficiency as I can get.
9. How do you feel TXR can benefit from you being in a leadership position?
By having another seasoned game commander in its ranks. I'm already regularly leading, I'd just like to climb the ranks, some more. I also fill a niche. I am often gaming most from early evening, to 11 or midnight, central time. This puts me right in the gap where most of the day-shifters like Beroken are making their exits and often before the west-coasters and late-gamers are getting in. I oftne wind up filling a power-vacuum. It'd be great to have some official support and recognition from the guild leadership to back me up
10. Do you understand the responsibilities that come with TXR leadership?
Absolutely. They are the same as the officership of any clan or guild. Lead selflessly and without ego (as much as possible). Listen to the voices of the rank and file. Respect them as much as other officers. Tolerate no asshattery. Be an ambassador, outside the clan. Rejoice when we crush the enemy. Be encoraging when we don't. Simple rules for good leadership.