Post by magnifiscent on Jan 3, 2014 22:36:05 GMT -8
Purpose:
Command has requested a restructuring of the specialty divisions to better reflect the proficiency of our membership. Membership in Skywatch will, from this point on, reflect your skill with various aircraft and not just your interest in being a pilot. Wearing wings will require you to meet minimum standards and to maintain a minimum level of activity with the squadron.
Earning your wings:
There will be three Skywatch specialty badges:
1. Fighter
2. Gunship
3. Air Lift
Each has unique requirements. I will attempt to make each visually distinctive, but that will take some time.
Fighter Requirements:
- 20 hours in a mosquito
- At least 9/10 pips on acquisition timer (6:00 timer)
- 2 nose gun choices
- Access to Hellfires or Tomcats
- Maxed defensive slot of choice
- Level 3 air frame
- Flares (any level) and 1 utility of choice (3/4 pips)
- 250 infantry and/or vehicle kills
- Fly with Skywatch for 3 ops (Wednesday, Thursday, Friday, or special arrangement)
- Endorsement by squadron mate
To Maintain Certification: +6 hours in a mosquito per 3 months (quarterly reviews) and 2 ops a month in a mosquito.
Gunship Requirements:
Pilot:
- 20 hours flying a liberator
- At least 9/10 pips on acquisition timer (6:30 timer)
- 2 belly gun choices
- Level 3 air frame
- Maxed defensive slot of choice
- Fire suppression maxed
- Fly with skywatch for 3 ops (as above)
- Endorsement by a lib gunner
Maintain: +6 hours in a liberator per 3 months and 2 ops a month in a liberator
Gunner:
- 350 kills as a gunner
- 9/10 pips on acquisition timer (6:30 timer)
- 2 belly gun choices
- level 3 air frame
- Maxed defensive slot of choice
- fire suppression maxed
- Fly with Skywatch for 3 ops (as above)
- Endorsement by a lib pilot
Maintain: +75 kills in a liberator per 3 months and 2 ops a month as a lib gunner
Air Lift Requirements:
- 15 hours in a galaxy
- Acquisition timer 8/10 at least (8:00 minute timer)
- Maxed defensive slot of choice
- level 3 air frame
- Upgraded guns in each slot. May choose to modify drakes or purchase walkers and/or bulldogs with optics.
- Fly with skywatch in 3 ops (as above) or serve as a gal pilot for infantry squads in 3 ops as above (confirmed by squad leader endorsement)
- Endorsement by squadron mate, gunner, or any Sergeant (or above)
Maintain: 3 hours in a galaxy per 3 months and 2 ops a month as a galaxy pilot (Skywatch or infantry)
-----------------
Kills - Taking a combination of infantry and vehicle kills, thus shooting down an enemy fighter counts for 2. Farming infantry with rocket pods is 1 per kill. Multi-crew vehicle kills will net much higher results (and are typically bigger threats). I went with a relatively low number to prevent too much bitching about kill stealing. First and foremost we are a team. If I had a way to track assists, those would count just as high for me. If I find that this requirement causes a change in player behavior for the worse I will remove it as a requirement and replace it with a stat for blow jobs given to Changes (I'm currently just behind Talron in that stat).
Certs - Having access to low-timer, well-certed aircraft is a must. Liberator pilots and gunners are both on the hook for having a certed lib.
Endorsements - You need your teammates to like you and want to work with you. If you can't convince other pilots you deserve your wings, there is something wrong there.
You are more than welcome to earn and maintain as many badges as you desire. You will be asked to display only one at a time, however, to keep from cluttering TS more than is necessary.
I will review each member's stats every quarter (3 months) using Dasanfall's stats tracker. The requirements for maintaining your badge are not extreme.
Command has requested a restructuring of the specialty divisions to better reflect the proficiency of our membership. Membership in Skywatch will, from this point on, reflect your skill with various aircraft and not just your interest in being a pilot. Wearing wings will require you to meet minimum standards and to maintain a minimum level of activity with the squadron.
Earning your wings:
There will be three Skywatch specialty badges:
1. Fighter
2. Gunship
3. Air Lift
Each has unique requirements. I will attempt to make each visually distinctive, but that will take some time.
Fighter Requirements:
- 20 hours in a mosquito
- At least 9/10 pips on acquisition timer (6:00 timer)
- 2 nose gun choices
- Access to Hellfires or Tomcats
- Maxed defensive slot of choice
- Level 3 air frame
- Flares (any level) and 1 utility of choice (3/4 pips)
- 250 infantry and/or vehicle kills
- Fly with Skywatch for 3 ops (Wednesday, Thursday, Friday, or special arrangement)
- Endorsement by squadron mate
To Maintain Certification: +6 hours in a mosquito per 3 months (quarterly reviews) and 2 ops a month in a mosquito.
Gunship Requirements:
Pilot:
- 20 hours flying a liberator
- At least 9/10 pips on acquisition timer (6:30 timer)
- 2 belly gun choices
- Level 3 air frame
- Maxed defensive slot of choice
- Fire suppression maxed
- Fly with skywatch for 3 ops (as above)
- Endorsement by a lib gunner
Maintain: +6 hours in a liberator per 3 months and 2 ops a month in a liberator
Gunner:
- 350 kills as a gunner
- 9/10 pips on acquisition timer (6:30 timer)
- 2 belly gun choices
- level 3 air frame
- Maxed defensive slot of choice
- fire suppression maxed
- Fly with Skywatch for 3 ops (as above)
- Endorsement by a lib pilot
Maintain: +75 kills in a liberator per 3 months and 2 ops a month as a lib gunner
Air Lift Requirements:
- 15 hours in a galaxy
- Acquisition timer 8/10 at least (8:00 minute timer)
- Maxed defensive slot of choice
- level 3 air frame
- Upgraded guns in each slot. May choose to modify drakes or purchase walkers and/or bulldogs with optics.
- Fly with skywatch in 3 ops (as above) or serve as a gal pilot for infantry squads in 3 ops as above (confirmed by squad leader endorsement)
- Endorsement by squadron mate, gunner, or any Sergeant (or above)
Maintain: 3 hours in a galaxy per 3 months and 2 ops a month as a galaxy pilot (Skywatch or infantry)
-----------------
Kills - Taking a combination of infantry and vehicle kills, thus shooting down an enemy fighter counts for 2. Farming infantry with rocket pods is 1 per kill. Multi-crew vehicle kills will net much higher results (and are typically bigger threats). I went with a relatively low number to prevent too much bitching about kill stealing. First and foremost we are a team. If I had a way to track assists, those would count just as high for me. If I find that this requirement causes a change in player behavior for the worse I will remove it as a requirement and replace it with a stat for blow jobs given to Changes (I'm currently just behind Talron in that stat).
Certs - Having access to low-timer, well-certed aircraft is a must. Liberator pilots and gunners are both on the hook for having a certed lib.
Endorsements - You need your teammates to like you and want to work with you. If you can't convince other pilots you deserve your wings, there is something wrong there.
You are more than welcome to earn and maintain as many badges as you desire. You will be asked to display only one at a time, however, to keep from cluttering TS more than is necessary.
I will review each member's stats every quarter (3 months) using Dasanfall's stats tracker. The requirements for maintaining your badge are not extreme.