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Post by Hereticus on Jul 10, 2013 21:26:11 GMT -8
"There is no way in which the fully realised sentience of a machine could not be of benefit to us. As it is, the Machine Spirit is revered, yet in permanent bondage, its full potential shackled by petty fears. I seek to terminate this state of affairs." -Extract from intercepted Astropathic communiqué, of unknown origin[The Situation]:In a effort to adapt the Armor Division to rapid-response deployments that our Outfit has earned a reputation over, we're going to try something new, hazardous to our health, and crazy, but the cert-farm payoff is well worth it. Terran High Command has given us the lee-way of Limited-Autonomy, What this means is it's still business as usual, Brass gives us a command and we follow it. The difference is when we're stuck as Overwatch while the Infantry assault a Bio-Lab, Amp Station, or other fights that tanks have no impact in, we're granted the authority to break off from that mission to pursue our own objectives within the sector, chasing down targets that we recognize as threats to the main-force. “Captain, the reason we've got these tracks is to get us into trouble faster. Now I suggest you mount up and move out. The enemy is that way, don't stop 'til you find him, and don't come back 'til you've beaten him.” -Commander Colonel “Snake” Stranski, Commander of the Cadian 14th Mechanized Infantry[The Strategem]:Our new Limited-Autonomy is a gift with a high cost, Nanites let the Infantry redeploy across the world in 10 seconds or less, We don't have the resources to redeploy and replace our Tanks on a whim, so we have to prove to brass that the endless march of the armor train can out-pace the footsloggers! Our policy when we loose our Tanks in a fight is: We only replace them if we have a convenient armor depot nearby, otherwise we finish the fight adopting Infantry roles until the fights over and can pull new Tanks. With our new Limited-Autonomy comes a new set of rules to be enforced. When the Armor Division is replacing Tanks in the field and regrouping, You have 60 seconds flat to have your new tank pulled, Gunner onboard and formed up up with the Command Tank, usually near the vehicle spawn. Failure to meet this new time-table will result in you being left behind, If your a Primary-Tanker you depend on your comrades in the Division to protect your flanks, if your left behind your tank just became easy prey to enemy Air-Raids and tank-hunting teams, is this the price your willing to pay to be slow? "The beast of metal endures longer than the flesh of men. Those that tend the beasts of metal must labour long to learn its ways, for a single beast must suffer the mastership of many men until ready to shed its vorpal coils. Those that seek apprenticeship must attended closely to the runes of mobilisation, the rites of maintenance, and the words-of-power that describe the parts of a beast. Nor must they neglect the tutelage of the Adeptus Prefects, nor the casting of the proper roboscopes." -Runic Mechanics - An Introduction.[The Tactics]:Limited-Autonomy gives us the breathing room to disengage from the main-force when they are occupied with a fight that our tanks have no impact in. This means less Overwatch duty with roadblocks and Iron-Walls and more Search and Destroy missions for the Tanks. Be aware that this means we won't have signifigant, if any, support from Infantry teams who usually protect us from suicide runners (Engies w/ Tank-Mines and Light-Assault w/ C4). We can potentially still receive support from Allied Air-Patrols. WARNING DISCLAIMER!!! Our Armor Division will potentially still be asked on rare occastion to get out of the tank and help the Infantry retard-strength a objective, Visit your local Factory' Tech-Lab add-on and Cert more into Aquisition timer as your empty Armor, unelss safely hidden away, will most likely be destroyed by random hostile patrols! If you have concerns about what to do as a Infantry, see to Armor Division on Engineer and MAX Equipment loadouts.
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Post by ReditedTxR on Jul 11, 2013 2:18:06 GMT -8
It seems to me that we are now a special squad for everything. I am asking myself how long it will take that we will be ask to pull air ? Ok let's get serious are you seriously asking a Tanker to leave his Tank and let it die ? Ok let's say nobody will destroy your Tank, whats with the 5 min timer ? Ok let's say you have 750 vehicle resources and you pull a prowler that costs you 450 resources than you have 300 resources left. Lets say you get 56 vehicle resources every 5 min so you need 15 min to pull another Prowler. Let's say you have a 50% resource boost like me than you get 84 resources every 5 min and you cann get a Prowler every 10 min and that is just when you already have 300 resources. We will see how the other changes will impact Prowler Pack tomorrow. I have no problem to play as infantry when we can't pull Tanks but to trade a Prowler for more infantry there I draw my line of stupidity, because it doesn't just put Prowler Pack in a disadvantage but the whole Platoon. Just that you see how crazy it can get, let's say you have 450 resources and you pull a Prowler and for the next hour you get 56 resources every 5 min you have to make sure the Prowler stays up for 45 min because only than you cann pull a nother and I should be forced to leave it to die ??Are you kidding me ? When I am forced to do something like that I rather leave Prowler Pack.
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Post by Deleted on Jul 11, 2013 7:08:15 GMT -8
If there are 36 outfit members fighting hard in a bio lab fight and they need the 12 folks in Tanks to come in and help, then what would the answer be to that request? At the end of the day we are a band of comrades that support each other, sometimes in the ways we are comfortable with and sometimes in ways we are not, but we all pull together. That is what makes us an Outfit.
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Post by magnifiscent on Jul 11, 2013 7:18:40 GMT -8
Just that you see how crazy it can get, let's say you have 450 resources and you pull a Prowler and for the next hour you get 56 resources every 5 min you have to make sure the Prowler stays up for 45 min because only than you cann pull a nother and I should be forced to leave it to die ??Are you kidding me ? When I am forced to do something like that I rather leave Prowler Pack. Like Skywatch and Spec Ops, Prowler Pack is a volunteer specialty squad that exists to support the rest of the outfit. No one is forcing you to be here. We'd like to have you along, but this outfit is a combined arms unit where everyone works together for the larger goal. The changes to the resource cost of vehicles sucks. The changes to the resource cost of tanks is ridiculous. But that is where we are right now. We can either complain about it, or adapt to it and make it work. You can count on it. I really think having Prowler Pack exercise the kind of limited-autonomy that Skywatch has been enjoying is a great idea and you're going to see a lot more action and have a lot more fun. I'm looking forward to seeing you guys in action this Friday and flying in support of our tankers!
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Post by Changes on Jul 11, 2013 7:50:02 GMT -8
The fact of the matter is the state of the game has changed and we need to change our strategies to remain one of the top Outfits in the game. Change is tough sometimes but we ARE changing...
Here Are The Two Main Focuses:
1) Focus on Faster Deployment to Objective
We are all adapting our strategies in all of our divisions to get the maximum benefit for the platoon as a whole. Remember, although Prowler Pack is a division of Total Recoil Outfit it has always been designed to benefit and support the main platoon.
Transit time and deployment has always crippled our platoon and is the primary problem with our tank force. We are actively working towards improving this for ALL of our divisions. This is the main objective with this new tactical initiative. We must all get to the objective points faster by any means necessary. This means at times you may have to abandon your current tank if there is no way of getting to the objective within minutes. Hereticus is currently working on some new tactics to overcome the time crunch we now face.
2) Temporary Combined Infantry Pushes with Main Platoon
When objective parameters are secure we will be calling upon the prowler pack to do coordinated pushes into bases (mainly Bio-Lab MAX crashes) when your numbers could make the difference between winning and losing. These calls will be made by the Platoon Leader and/or Hereticus.
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Remember, although we know some of Prowler Pack guys enjoys the "Pure" Tank game, we all must make sacrifices for the greater good of the platoon as a whole. Simple things like these two changes can really make a HUGE difference in the complete effectiveness of the outfit as a whole. We are always open to suggestions on ways to accomplish these new objectives, and encourage you all to post your ideas on how to rapidly redeploy with the resource management hurdle.
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Post by Swatz on Jul 11, 2013 8:15:58 GMT -8
Also in no way shape or form does this mean we are going MLG on this. Asking to help your buddies when we need it is just teamwork.
Bouncing around is just effective. It shakes things up and keeps things fresh compared to a 3 hour bio lab grind. When we need to we will leave when were needed we will go. That is as simple as it gets.
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Post by snoggy on Jul 11, 2013 9:08:01 GMT -8
No one's going to tell you how to play the game. Lots of times there are people in the 'main platoon' who pull aircraft or tanks irregardless of specialty squadiness.
In the same vein, you don't have to jump out of your tank if you really don't want to.
The problem's not something that can be fixed at the squad level, has to be fixed at the platoon level with communication and coordination that goes beyond 'Everyone back to the warpgate'.
More in line with, say, 'Back to the warpgate, we're going to quartz ridge.' And then the tank commander can say, 'Alright, go to hvar and pull armor.. we'll meet them there.'
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Post by ReditedTxR on Jul 11, 2013 10:01:00 GMT -8
I think that the squad leader of Prowler Pack (when it is Hereticus or who ever) should decide when we have the resources to redeploy or help out the platoon. When at the end of a siege we can't replace the left behind/lost Prowler we can't be combat effective as Prowler Pack. The whole problem is that the Prowler is very costly to pull and as a result of that the danger of combat ineffectiveness is high. I will try tomorrow to find some alternative off roads. The goal is to get us from A to B safely with a acceptable speed and at least in half of the time. We will see when something like that is possible.
At the end of a day when we like it or not we will get in to a position when we will be able to pull just one last Prowler for a long time. So we need a way to get from A to B fast witout redeploying.
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Post by Swatz on Jul 11, 2013 10:47:26 GMT -8
I think that the squad leader of Prowler Pack (when it is Hereticus or who ever) should decide when we have the resources to redeploy or help out the platoon. Ops in a nutshell is when we all work together in a formal setting under the PL or whoever is leading, if you don't want to do teamwork then don't join the squad. Second if Hereticus or whoever is leading has a better alternative then all is well and we continue as usual. The whole problem is that the Prowler is very costly to pull and as a result of that the danger of combat ineffectiveness is high. In Ground Pounders we have the same person who pulls a Sundy all the time which is right behind the prowler in cost. Each battle can range from 10 minutes to 30 depending on the situation so resources will build up even if your doing something else. I've seen you guys operate and you usually are far enough away that there is minimal to no danger to the tanks. So asking to MAX crash with us or help secure a base for 5 minutes then going back to your tanks is within reason. Mathematically speaking if each battle is roughly 15 minutes long you can potentially between two people pull one prowler after each fight and maybe take a break every so often. Amusing you will loose your prowlers after each fight which is doubtful to say the least. I will try tomorrow to find some alternative off roads. The goal is to get us from A to B safely with a acceptable speed and at least in half of the time. We will see when something like that is possible. A solution to the travel time is you will leave when you are not needed. If we are spawn camping snake ravine go ahead to crossroads or Allautum and set up a base that everyone can spawn at within 3 - 4 minutes. Air squad should have no problems covering you guys when you are doing this as well. This gives you guys things to do during down time in your prowlers and a battle bus and when the rest of the platoon is waiting you guys are already on scene getting things done the PP way. Overall Reddited we simply asked what can you guys do to have Prowler Pack keep up with the main platoon, Asking to have you guys in your Prowlers 70% of the time instead of 100% is not harsh at all. Having you guys be more autonomous will help that and we shall see it in action during Ops. If that fails we go back to the drawing board but, asking to help your buddies in the rest of the platoon once or twice a night is still not unreasonable.
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Post by Deleted on Jul 11, 2013 15:09:07 GMT -8
It is true, everyone is free to play the game as they feel fit. When you run with an Outfit though there are combined efforts to take into account. If you do not want to run with the outfit than that is totally your call. When I Platoon Lead or when I am helping Tal and Changes coordinate the large multi Outfit OPS I can tell you for a certainty that those who are willing to work for the combined efforts of the OP are valuable assets.
If I have to make a call to move to a resecure point or turn on a dime to jump continents for a win then that is what we will be doing. All the leaders here work with each other and the squad leaders who in turn are working with the squads, not to mention the other outfit leaders, to make sure we are coming up with viable plans. Those who can not make the move is one issue, those who WILL not is a very different matter. I can help those who are having trouble making the time frames we need, I can not do anything for those who WIll not.
Every other division in our Outfit has started working on this and to great results. I expect every division to up to speed on this sooner than not. All role playing and what not aside we roll as an Outfit.
As I said, everyone is free to play the game as they feel fit. When you are running with an Outfit though, as in any team based activity in life (meatspace or bitspace), there are combined efforts to take into account. The choice, as always, is each participants to make.
I look forward to Friday Night when we can roll as TxR.
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Post by Hereticus on Jul 11, 2013 16:55:11 GMT -8
This new concept isn't anything more then formalizing what we've already done in the past with the Division and putting pressure on us to do it faster, which is a good thing.
The consequence of not meeting the new timetables though if repeatedly not to standards, is when you can nerdrage that there's risk of our toys are being taken away.
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Post by Swatz on Jul 11, 2013 21:51:25 GMT -8
The consequence of not meeting the new timetables though if repeatedly not to standards, is when you can nerdrage that there's risk of our toys are being taken away. Look asking for 70% prowler time instead of 100% which is not taking away you're toys. Instead of 2-3 hours of prowler it will be 45 min maybe 50 of non prowler and 2 hours of prowler doing what you guys love. That time can be used for resources.
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