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Post by Coltorl on Jun 10, 2013 15:27:58 GMT -8
I'm going to introduce myself as one of the most conceded, cocky and experienced Mossie pilot. I have never spent a dime on exp boosts or membership, and as of lately I have been averaging 24k exp per hour with at least 80 kills an hour (vehicle and infantry) and I think of myself was one of the best pilots on Connery TR. I am not the only one who thinks so, numerous pilots and ground pounders have said they hate it when TXR shows up with air support. I understand I am not very useful without support from fellow pilots and ground troops. But, I do want to see TXR`s SkyWatch to be the most feared division we have. I'm here to invite anyone to ask me questions and fly with me so I can help them improve. I am not the best step by step instruction manual and most of what I learned was through experience albeit when AA wasn't as prominent, but I can fly with you and bail you out of most oh-shit-im-going-to-die moments.
And since it is still on my mind, yes the Mossie will destroy the Reaver in most A2A situations, don't believe me, duel me.
Also I'm usually a humble dude and I'm not an asshole but that was really the only way that anyone would listen to what I'm saying and I had to let that out of my system.
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Post by tarz on Jun 12, 2013 9:30:29 GMT -8
Alright, so here's one for you. How do you shake/turn around being pursued in a dog fight? Any tips/tricks? From what I've noticed you need to have a wing man or ground to air support to bring down pursuit in a chase situation.
I've seen some reavers (may be possible with a moss, never seen it as I haven't fought them at all) pull a 180 degree horizontal rotation while keeping their movement in the original direction of travel (albeit at a reduced speed) to turn and face pursuit. From what I gather this is only possible with hover 3. Possible in a moss?
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Post by Coltorl on Jun 12, 2013 11:03:48 GMT -8
It is possible to do it with all aircraft, with all airframes. Although with dogfighting airframe a straight 180 is a better choice than a 180 accompanied by the reverse maneuver. Once I am facing them I abuse the vertical thrust hover gives me to circle targets from up high while they are trying to lead me from below. Even if they bring me down to half health the way I handled the situation usually ends up with them being dead and me flying off. The only maneuvers you should be focusing on with the Mossie are ones that give you the height advantage, since we are generally harder to hit when they are aiming up at us, while maintaining a good constant speed while circling the aircraft like a vulture.
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Post by tarz on Jun 12, 2013 12:21:02 GMT -8
So to clarify, what is your preferred moss setup then?
I'm currently going maxed dogfight, M18, and A2G missiles.
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Post by Coltorl on Jun 12, 2013 12:32:39 GMT -8
Nanite Auto Repair, Hover 3, Rotary, Hellfire, Decoy Flares
Looks like a mainly A2G build but I have shot/assisted in shooting down over 1,000 enemy ESF's with this build.
New ESF update will change everything.
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Post by snoggy on Jun 12, 2013 13:35:57 GMT -8
I use auto repair, max dogfighting, A2A missiles with max lock-on timer.. the rotary (with max magazine size)... ummmm... decoy flares... max aquisition timer....
Sometimes i'll use hellfires if I figure the area is relatively clear of ESF's.
I have all the airframes maxed out, I should try the hover again.
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Post by tarz on Jun 12, 2013 14:08:40 GMT -8
Ya, I'm working on my hover frame as my main cert sink at the moment so I can see how it is. Dog fighting maxed is good, but I'm starting to think the extra vertical thrust may more than compensate for the maneuverability. AFter that it'll be my M18 that gets a cert dump until I can get reasonable levels on magazine size.
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Post by Coltorl on Jun 12, 2013 14:16:12 GMT -8
I think max mag size is the 'reasonable' size. Hellfire reload speed I stopped once it needed 1k certs.
I didn't max the Rotary ammo count yet, and I don't think I will. Left it at like 840 rounds.
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Post by lupinscroll on Jul 30, 2013 12:17:42 GMT -8
Just literal statistics being looked at but: I was in the VR training rooms and I noticed it is much faster to have reload speed reduced when multiple mags of 100% accuracy the reload speed is more significant then 10 bullets per mag. For example killing a galaxy saves you 4 or more seconds if you use reload speed compared to magazine size. Now clearly there could be more factors but that seems like a big one.
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Post by Coltorl on Jul 30, 2013 15:50:11 GMT -8
I think it'll be pure preference now, I dogfight in real close quarters so if I can put an extra 12 mags into a guy without having to reload than I will pick that. If I want to hunt libs and gals I will use reload speed (If I don't want to use Needler)
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Post by lupinscroll on Jul 30, 2013 16:05:58 GMT -8
Coltorl what do you plan on doing when dogfighting? Is there any specific tactics you go for when being chased or when pursuing that you do everytime? Do you always fight with a group or do you have any solo tactics that you do?
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Post by Coltorl on Jul 30, 2013 17:51:25 GMT -8
Coltorl what do you plan on doing when dogfighting? Is there any specific tactics you go for when being chased or when pursuing that you do everytime? Do you always fight with a group or do you have any solo tactics that you do? I fly solo most of the time, I usually try to get cover behind a rock or building before I initiate the reverse maneuver since it's easy for someone to put a mag into someone while they are Turning to face. If I see that the person sucks at aiming I might just go for the maneuver there, I always try to maintain a height advantage so I don't have to worry about the ground as much as they do. I am always in third person with a relatively high sensitivity so I can out turn the other other guy. Fly low and fast if I'm being chased so I avoid any lock ons or AA without having to waste time climbing. I never engage a liberator unless it is overextended or there are other mossies in the area, it is extremely rare for me to get daltoned since I try to play smart VS libs but that means it takes longer for me to kill them. I don't lolpod unless I know I won't get ganked and I never hover I always do strafingesque runs, so I don't get dumbfired or tank shelled. I mute DJ bot so I can hear ESFS.
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Post by hops on Aug 1, 2013 21:18:25 GMT -8
I'm maybe not the best pilot, but I have a few thousand kills under my belt with the mossie. I will offer my $0.02 in difference to coltorl on a few points:
1) Sometimes it's okay to hover a little. In a smaller, skirmish type fight, you can clean up on softie kills by hovering or doing slow nose-down hover passes. There's been a time or two that just keeping a heavy with dumbfires occupied has kept the point safe long enough for someone on the ground to cap a territory. Don't stay still with your flanks or tail to a spawn building. In larger fights, when the terrain allows, I've had good luck with popping up over a somewhat safe hill, dropping a mag of rockets and nose gun into some targets, dropping behind the hill, moving a little laterally, rinsing and repeating. Sure, sometimes I eventually get killed by a dumbfire or a flanking esf.
I had a point two and point three, but I'm tired of typing again. I'll sum it up with: Coltorl's advice is all good but when your timer is done and your resources are maxed, go ahead and take a few risks for kills and in support of your squad/platoon/republic. If you don't get shot down sooner or later you defecate in your game chair.
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Post by magnifiscent on Aug 21, 2013 12:12:43 GMT -8
If you don't get shot down sooner or later you defecate in your game chair. Or all over 666 pilots.
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